Macros

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= Macros =
+
=== For Functions ===
  
=== Custom Macros ===
+
<pre>
 +
@Args // Stores all arguments passed to a function allowing for unlimited arguments.
 +
      // This only works happens if you have [Args("true")] adove the function
 +
</pre>
  
You can define your own custom macros as well as using existing ones.
+
=== For Variables===
  
If you make a custom macro with same name as an existing one yours will replace the old one.
+
Base type
  
If you make a custom macro that has the name of an already existing one yours will replace the old one.
+
<pre>
 +
[TYPE] [@MACRO]
 +
NULL @typeNULL
 +
BOOL @typeBOOL
 +
CHAR @typeCHAR
 +
BYTE @typeBYTE
 +
SBYTE @typeSBYTE
 +
INT16 @typeINT16
 +
INT32 @typeINT32
 +
INT64 @typeINT64
 +
UINT16 @typeUINT16
 +
UINT32 @typeUINT32
 +
UINT64 @typeUINT64
 +
FLOAT @typeFLOAT
 +
DOUBLE @typeDOUBLE
 +
STRING @typeSTRING
 +
BINARY @typeBINARY
 +
INTPTR @typeINTPTR
 +
UINTPTR @typeUINTPTR
 +
REFERENCE @typeREFERENCE
 +
ARRAY @typeARRAY
 +
OBJECT @typeOBJECT
 +
ERROR @typeERROR
 +
</pre>
  
Warning #define is case sensitive but what comes after it is not
+
Object Type
  
Example of creating an Bool macro:
+
<pre>
<syntaxhighlight lang="sputnik">
+
[TYPE] [@MACRO]
#define Test true
+
CLASS @typeCLASS
say VarDump(@Test); // Print the macro
+
FILE @typeFILE
 +
MYSQL @typeMYSQL
 +
MYSQLDATA @typeMYSQLDATA
 +
DLLSTRUCT @typeDLLSTRUCT
 +
OBJECT @typeOBJ
 +
SERVER @typeSERVER
 +
CLIENT @typeCLIENT
 +
GUIObject @typeGUIObject
 +
SOCKET @typeSOCKET
 +
FUNCTION @typeFUNC
 +
LINQ @typeLINQ
 +
ERROR @typeERR
 +
</pre>
  
//or
+
Variable Scope
  
#define Test false
+
<pre>
say VarDump(@Test); // Print the macro
+
[TYPE] [@MACRO]
// For a value to be an Bool it must contain either true or false
+
ANY @scopeANY
</syntaxhighlight>
+
GLOBAL @scopeGLOBAL
 +
LOCAL @scopeLOCAL
 +
</pre>
  
Example of creating an Integer macro:
+
Scope
<syntaxhighlight lang="sputnik">
+
#define Test 100
+
say VarDump(@Test); // Print the macro
+
// For a value to be an Integer it must exhibit no floating point characteristics
+
// Note - All Integer macros use Int64 and it is not possible to use lower Integers
+
</syntaxhighlight>
+
 
+
Example of creating a Float (single precision floating point) macro:
+
<syntaxhighlight lang="sputnik">
+
#define Test 100f
+
say VarDump(@Test); // Print the macro
+
 
+
// or
+
 
+
#define Test 100.0f
+
say VarDump(@Test); // Print the macro
+
// For a value to be a float it must end with f
+
</syntaxhighlight>
+
 
+
Example of creating a Double (double precision floating point) macro:
+
<syntaxhighlight lang="sputnik">
+
#define Test 100.0
+
say VarDump(@Test); // Print the macro
+
// For a value to be double it must have floating point characteristic
+
// and it must not end with an f (otherwise it will be a float)
+
</syntaxhighlight>
+
 
+
Example of creating a String (allows \n escapes etc) macro:
+
<syntaxhighlight lang="sputnik">
+
#define Test "The\nCat"
+
say VarDump(@Test); // Print the macro
+
// For a value to be a String that parses escapes it must be inside "" quotes
+
</syntaxhighlight>
+
 
+
Example of creating a Static String (does not allow \n escapes etc) macro:
+
<syntaxhighlight lang="sputnik">
+
#define Test 'The\nCat'
+
say VarDump(@Test); // Print the macro
+
// For a value to be a Static String that does not parses escapes
+
// it must be inside '' quotes
+
</syntaxhighlight>
+
 
+
Example of creating a Char (allows \n escapes etc) macro:
+
<syntaxhighlight lang="sputnik">
+
#define Test @'A'
+
say VarDump(@Test); // Print the macro
+
 
+
// with escape
+
#define Test @'\0'
+
say VarDump(@Test); // Print the macro
+
// For a value to be a char it must begin with @ and contain letters inside '' quotes
+
</syntaxhighlight>
+
 
+
Example of creating a Function macro:
+
<syntaxhighlight lang="sputnik">
+
// Define a new function called shout() that will link to print()
+
#define shout($x)  print($x)
+
shout "Hello"; // Prints Hello
+
 
+
// The classic C MIN macro
+
#define MinVal($X, $Y)  (($X) < ($Y) ? ($X) : ($Y))
+
say MinVal(10, 20); // 10
+
say MinVal(20, 10); // 10
+
// For a value to be a Function macro the following must be true:
+
// * It must start with an Identifier with ( ) such as MinValue()
+
// * There must be TWO yes 2 spaces after the ) of the MinValue()
+
// * There must be at least ONE character for the body immediately
+
//  after the two spaces
+
//
+
// This is how a function is defined
+
</syntaxhighlight>
+
 
+
Example of creating a Function link macro:
+
<syntaxhighlight lang="sputnik">
+
// Define a new function called shout() that will link to print()
+
// Unlike the one above this will support infinite arguments
+
#define shout()  print
+
shout("Hello", " world!"); // Prints Hello
+
 
+
// For a value to be a Function Link macro the following must be true:
+
// * It must start with an Identifier with ( ) such as MinValue()
+
// * There must be TWO yes 2 spaces after the ) of the MinValue()
+
// * There must be at least ONE character for the body immediately
+
//  after the two spaces
+
// * The function you are linking to must just contain its name
+
//  with no parameters and no ( ) block
+
//
+
// This type is similar to the one above but instead of having fixed
+
// arguments it allows for infinite arguments
+
</syntaxhighlight>
+
 
+
=== For Functions ===
+
  
 
<pre>
 
<pre>
@ARGS // Stores all arguments passed to a function allowing for unlimited arguments.
+
[TYPE] [@MACRO]
 +
NONE @scopeNONE
 +
INTERP_INIT @scopeINTERPINIT
 +
STACK_INIT @scopeSTACKINIT
 +
BLOCK @scopeBLOCK
 +
FUNCTION @scopeFUNCTION
 +
MAX @scopeMAX
 
</pre>
 
</pre>
  
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<pre>
 
<pre>
@LANG // Return an array containing language information on the current OS
+
@Lang // Return an array containing language information on the current OS
 
// Example:
 
// Example:
 
// my List ($Name, $DisplayName, $EnglishName, $TwoLetterISO, $ThreeLetterISO, $LCID) = @Lang;
 
// my List ($Name, $DisplayName, $EnglishName, $TwoLetterISO, $ThreeLetterISO, $LCID) = @Lang;
 
</pre>
 
</pre>
 
  
 
=== Directory/Path ===
 
=== Directory/Path ===
  
 
<pre>
 
<pre>
@COMMONFILESDIR // Common Files folder
+
@CommonFilesDir // Common Files folder
@WINDIR // The directory of windows
+
@WinDir // The directory of windows
@SYSDIR // The directory of windows system directory
+
@SysDir // The directory of windows system directory
@CURDIR // The current working directory
+
@CurDir // The current working directory
@TEMPDIR // The current system's temporary folder
+
@TempDir // The current system's temporary folder
@EXEDIR // The directory of the Sputnik exe
+
@ExeDir // The directory of the Sputnik exe
@SCRIPTDIR // The directory where the current script is at runtime
+
@ScriptDir // The directory where the current script is at runtime
@FILECASE // Returns TRUE if the file system is case insensitive
+
@FileCase // Returns TRUE if the file system is case insensitive
 +
@InvalidPathChars // String of characters that are not allowed in path names.
 +
@InvalidFilenameChars // String of characters that are not allowed in file names.
 +
@VolumeSeparatorChar // Provides a platform-specific volume separator character.
 +
@PathSeparator // A platform-specific separator character used to separate path strings in environment variables.
 +
@DirectorySeparatorChar // Provides a platform-specific character used to separate directory levels in a path string that reflects a hierarchical file system organization.
 +
@AltDirectorySeparatorChar // Provides a platform-specific alternate character used to separate directory levels in a path string that reflects a hierarchical file system organization.
 
</pre>
 
</pre>
  
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@CR // Carriage return, Chr(13); sometimes used for line breaks.
 
@CR // Carriage return, Chr(13); sometimes used for line breaks.
 
@LF // Line feed, Chr(10); typically used for line breaks.
 
@LF // Line feed, Chr(10); typically used for line breaks.
@TAB // Tab character, Chr(9).
 
 
@NL // The newline that the current windows likes best.
 
@NL // The newline that the current windows likes best.
@N // The newline or <BR> depending if Sputnik is #cgi or yet
+
@N // The newline or <BR> depending if Sputnik is #cgi or not
 
@VT // Vertical Tab, Chr(11); This character is rarely used.
 
@VT // Vertical Tab, Chr(11); This character is rarely used.
 
@FF // Form Feed, Chr(12); This character is also known as "New Page".
 
@FF // Form Feed, Chr(12); This character is also known as "New Page".
@SPACE // Normal Space, Chr(32)
 
 
@NBSP // No-Break Space, Chr(160)
 
@NBSP // No-Break Space, Chr(160)
 
       // The No-Break Space character is used to represent a space where
 
       // The No-Break Space character is used to represent a space where
 
       // a line break is not allowed. It is often used in source code for
 
       // a line break is not allowed. It is often used in source code for
 
       // indentation.  
 
       // indentation.  
 +
@Space // Normal Space, Chr(32)
 +
@Tab // Tab character, Chr(9).
 
</pre>
 
</pre>
  
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<pre>
 
<pre>
@EURO // The Euro Currency Sign; ChrW(8364)
+
@Euro // The Euro Currency Sign; ChrW(8364)
@NUMBER // 0123456789
+
@Number // 0123456789
@DIGIT // 0123456789
+
@Digit // 0123456789
@LETTER // abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
+
@Letter // abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
@LETTEREXT // This set includes all the letters which are part of the extended
+
@LetterExt // This set includes all the letters which are part of the extended
 
           // characters in the first 256 characters (ANSI)
 
           // characters in the first 256 characters (ANSI)
@ALPHANUMERIC // This set includes all the characters in @Letter and @Number
+
@AlphaNumeric // This set includes all the characters in @Letter and @Number
@PRINTABLE // This set includes all standard characters that can be printed
+
@Printable // This set includes all standard characters that can be printed
 
           // onscreen. This includes the characters from  Chr(32) to Chr(127)
 
           // onscreen. This includes the characters from  Chr(32) to Chr(127)
 
           // and  Chr(160) (No-Break Space). The No-Break Space character was
 
           // and  Chr(160) (No-Break Space). The No-Break Space character was
 
           // included since it is often used in source code.
 
           // included since it is often used in source code.
@PRINTABLEEXT // This set includes all the printable characters above Chr(127).
+
@PrintableExt // This set includes all the printable characters above Chr(127).
 
               // Although rarely used in programming languages, they could be
 
               // Although rarely used in programming languages, they could be
 
               // used, for instance, as valid characters in a string literal.
 
               // used, for instance, as valid characters in a string literal.
@WHITESPACE // This set includes all characters that are normally considered
+
@Whitespace // This set includes all characters that are normally considered
 
             // whitespace and ignored by the parser. The set consists of the
 
             // whitespace and ignored by the parser. The set consists of the
 
             // Space, Horizontal  Tab, Line Feed, Vertical Tab, Form Feed,
 
             // Space, Horizontal  Tab, Line Feed, Vertical Tab, Form Feed,
 
             // Carriage Return and No-Break Space.  
 
             // Carriage Return and No-Break Space.  
@CONTROLS // This set includes the characters from Chr(1) to Chr(31)
+
@Controls // This set includes the characters from Chr(1) to Chr(31)
 
           // and from Chr(127) to Chr(159).
 
           // and from Chr(127) to Chr(159).
@ANSIMAPPED // This set contains the characters between Chr(128) and Chr(159)
+
@AnsiMapped // This set contains the characters between Chr(128) and Chr(159)
 
             // that have different values in Unicode.
 
             // that have different values in Unicode.
@ANSIPRINTABLE // This set contains all printable characters available in ANSI.
+
@AnsiPrintable // This set contains all printable characters available in ANSI.
 
               // Essentially, this is a union of @Printable@, @PrintableExt
 
               // Essentially, this is a union of @Printable@, @PrintableExt
 
               // and @ANSIMapped.
 
               // and @ANSIMapped.
@ALLVALID // The {All Valid} character set contains every valid character
+
@AllValid // The {All Valid} character set contains every valid character
 
           // in the Basic Multilingual Plane of the Unicode Character Set.
 
           // in the Basic Multilingual Plane of the Unicode Character Set.
 
           // This includes the characters from ChrW(1) to ChrW(55295) and
 
           // This includes the characters from ChrW(1) to ChrW(55295) and
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<pre>
 
<pre>
 
@PI // Mathematical constant that is the ratio of any circle's circumference to its diameter
 
@PI // Mathematical constant that is the ratio of any circle's circumference to its diameter
 +
@TwoPI // A value specifying the approximation of 2π which is 360 degrees
 
@E // Represents the natural logarithmic base, specified by the constant, e.
 
@E // Represents the natural logarithmic base, specified by the constant, e.
 
@LOG2E // Log(@E, 2) = 1.4426950408889634074
 
@LOG2E // Log(@E, 2) = 1.4426950408889634074
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@LN2 // Log(2) = 0.69314718055994530942
 
@LN2 // Log(2) = 0.69314718055994530942
 
@LN10 // Log(10) = 2.30258509299404568402
 
@LN10 // Log(10) = 2.30258509299404568402
@PI_2 // @PI/2 = 1.57079632679489661923
+
@PI2 // @PI/2 = 1.57079632679489661923
@PI_4 // @PI/4 = 0.78539816339744830962
+
@PI4 // @PI/4 = 0.78539816339744830962
@1_PI // 1/@PI = 0.31830988618379067154
+
@1PI // 1/@PI = 0.31830988618379067154
@2_PI // 2/@PI = 0.63661977236758134308
+
@2PI // 2/@PI = 0.63661977236758134308
 
@SQRTPI // Sqrt(@PI) = 1.77245385090551602729
 
@SQRTPI // Sqrt(@PI) = 1.77245385090551602729
@2_SQRTPI // 2/Sqrt(@PI) = 1.12837916709551257390
+
@2SQRTPI // 2/Sqrt(@PI) = 1.12837916709551257390
 
@SQRT2 // Sqrt(2) = 1.4142135623731
 
@SQRT2 // Sqrt(2) = 1.4142135623731
 
@SQRT3 // Sqrt(3) = 1.73205080756887729352
 
@SQRT3 // Sqrt(3) = 1.73205080756887729352
@SQRT1_2 // 1/Sqrt(2) = 0.70710678118654752440
+
@1SQRT2 // 1/Sqrt(2) = 0.70710678118654752440
 
@LNPI // Log(@PI) = 1.14472988584940017414
 
@LNPI // Log(@PI) = 1.14472988584940017414
@EULER // Euler constant = 0.57721566490153286061
+
@Euler // Euler constant = 0.57721566490153286061
 +
@ZeroTolerance // The value for which all absolute numbers smaller than are considered equal to zero
 
</pre>
 
</pre>
  
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<pre>
 
<pre>
@CHAR_MIN // Represents the smallest possible value of a unicode character
+
@CharMin // Represents the smallest possible value of a unicode character
@CHAR_MAX // Represents the largest possible value of a unicode character
+
@CharMax // Represents the largest possible value of a unicode character
@BYTE_MIN // Represents the smallest possible value of a unsigned 8-bit integer
+
@ByteMin // Represents the smallest possible value of a unsigned 8-bit integer
@BYTE_MAX // Represents the largest possible value of a unsigned 8-bit integer
+
@ByteMax // Represents the largest possible value of a unsigned 8-bit integer
@SBYTE_MIN // Represents the smallest possible value of a signed 8-bit integer
+
@SByteMin // Represents the smallest possible value of a signed 8-bit integer
@SBYTE_MAX // Represents the largest possible value of a signed 8-bit integer
+
@SByteMax // Represents the largest possible value of a signed 8-bit integer
@USHORT_MIN // Represents the smallest possible value of a unsigned 16-bit integer
+
@UshortMin // Represents the smallest possible value of a unsigned 16-bit integer
@USHORT_MAX // Represents the largest possible value of a unsigned 16-bit integer
+
@UshortMax // Represents the largest possible value of a unsigned 16-bit integer
@UINT16_MIN // Represents the smallest possible value of a unsigned 16-bit integer
+
@Uint16Min // Represents the smallest possible value of a unsigned 16-bit integer
@UINT16_MAX // Represents the largest possible value of a unsigned 16-bit integer
+
@Uint16Max // Represents the largest possible value of a unsigned 16-bit integer
@UINT_MIN // Represents the smallest possible value of a unsigned 32-bit integer
+
@UintMin // Represents the smallest possible value of a unsigned 32-bit integer
@UINT_MAX // Represents the largest possible value of a unsigned 32-bit integer
+
@UintMax // Represents the largest possible value of a unsigned 32-bit integer
@UINT32_MIN // Represents the smallest possible value of a unsigned 32-bit integer
+
@Uint32Min // Represents the smallest possible value of a unsigned 32-bit integer
@UINT32_MAX // Represents the largest possible value of a unsigned 32-bit integer
+
@Uint32Max // Represents the largest possible value of a unsigned 32-bit integer
@ULONG_MIN // Represents the smallest possible value of a unsigned 64-bit integer
+
@UlongMin // Represents the smallest possible value of a unsigned 64-bit integer
@ULONG_MAX // Represents the largest possible value of a unsigned 64-bit integer
+
@UlongMax // Represents the largest possible value of a unsigned 64-bit integer
@UINT64_MIN // Represents the smallest possible value of a unsigned 64-bit integer
+
@Uint64Min // Represents the smallest possible value of a unsigned 64-bit integer
@UINT64_MAX // Represents the largest possible value of a unsigned 64-bit integer
+
@Uint64Max // Represents the largest possible value of a unsigned 64-bit integer
@SHORT_MIN // Represents the smallest possible value of a signed 16-bit integer
+
@ShortMin // Represents the smallest possible value of a signed 16-bit integer
@SHORT_MAX // Represents the largest possible value of a signed 16-bit integer
+
@ShortMax // Represents the largest possible value of a signed 16-bit integer
@INT16_MIN // Represents the smallest possible value of a signed 16-bit integer
+
@Int16Min // Represents the smallest possible value of a signed 16-bit integer
@INT16_MAX // Represents the largest possible value of a signed 16-bit integer
+
@Int16Max // Represents the largest possible value of a signed 16-bit integer
@INT_MIN // Represents the smallest possible value of a signed 32-bit integer
+
@IntMin // Represents the smallest possible value of a signed 32-bit integer
@INT_MAX // Represents the largest possible value of a signed 32-bit integer
+
@IntMax // Represents the largest possible value of a signed 32-bit integer
@INT32_MIN // Represents the smallest possible value of a signed 32-bit integer
+
@Int32Min // Represents the smallest possible value of a signed 32-bit integer
@INT32_MAX // Represents the largest possible value of a signed 32-bit integer
+
@Int32Max // Represents the largest possible value of a signed 32-bit integer
@LONG_MIN // Represents the smallest possible value of a signed 64-bit integer
+
@LongMin // Represents the smallest possible value of a signed 64-bit integer
@LONG_MAX // Represents the largest possible value of a signed 64-bit integer
+
@LongMax // Represents the largest possible value of a signed 64-bit integer
@INT64_MIN // Represents the smallest possible value of a signed 64-bit integer
+
@Int64Min // Represents the smallest possible value of a signed 64-bit integer
@INT64_MAX // Represents the largest possible value of a signed 64-bit integer
+
@Int64Max // Represents the largest possible value of a signed 64-bit integer
@DOUBLE_POSINF // Represents positive infinity
+
@DoublePosinf // Represents positive infinity
@DOUBLE_NEGINF // Represents negative infinity
+
@DoubleNeginf // Represents negative infinity
@DOUBLE_NAN // Represents (Not a number) NaN
+
@DoubleNan // Represents (Not a number) NaN
@DOUBLE_MIN // Represents the smallest possible value of a float
+
@DoubleMin // Represents the smallest possible value of a float
@DOUBLE_MAX // Represents the largest possible value of a float
+
@DoubleMax // Represents the largest possible value of a float
@DOUBLE_EPSILON // Represents the smallest positive double value greater than zero
+
@Double_epsilon // Represents the smallest positive double value greater than zero
@FLOAT_POSINF // Represents positive infinity
+
@FloatPosinf // Represents positive infinity
@FLOAT_NEGINF // Represents negative infinity
+
@FloatNeginf // Represents negative infinity
@FLOAT_NAN // Represents (Not a number) NaN
+
@FloatNan // Represents (Not a number) NaN
@FLOAT_MIN // Represents the smallest possible value of a float
+
@FloatMin // Represents the smallest possible value of a float
@FLOAT_MAX // Represents the largest possible value of a float
+
@FloatMax // Represents the largest possible value of a float
@FLOAT_EPSILON // Represents the smallest positive float value greater than zero
+
@FloatEpsilon // Represents the smallest positive float value greater than zero
 
</pre>
 
</pre>
  
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<pre>
 
<pre>
@DATETIMENOW // Stores the current date and time as a string
+
@Epoch // Returns the current time measured in the number of seconds since the Unix Epoch
@MSEC // Milliseconds value of clock.  Range is 00 to 999
+
      // (January 1 1970 00:00:00 GMT).
@SEC // Seconds value of clock.  Range is 00 to 59
+
@MSec // Milliseconds value of clock.  Range is 00 to 999
@MIN // Minutes value of clock.  Range is 00 to 59
+
@Sec // Seconds value of clock.  Range is 00 to 59
@HOUR // Hours value of clock in 24-hour format.  Range is 00 to 23
+
@Min // Minutes value of clock.  Range is 00 to 59
@WDAY // Numeric day of week.  Range is 1 to 7 which corresponds to Sunday through Saturday
+
@Hour // Hours value of clock in 24-hour format.  Range is 00 to 23
@MDAY // Current day of month.  Range is 01 to 31
+
@WDay // Numeric day of week.  Range is 1 to 7 which corresponds to Sunday through Saturday
@MON // Current month.  Range is 01 to 12
+
@MDay // Current day of month.  Range is 01 to 31
@YDAY // Current day of year.  Range is 1 to 366 (or 365 if not a leap year)
+
@Mon // Current month.  Range is 01 to 12
@YEAR // Current four-digit year.
+
@YDay // Current day of year.  Range is 1 to 366 (or 365 if not a leap year)
@TICKS // The number of ticks that represent the current date and time (A single tick represents one hundred nanoseconds or one ten-millionth of a second. There are 10,000 ticks in a millisecond.)
+
@Year // Current four-digit year.
@TIME // Get a 10 element array containing in this order; @MSEC, @SEC, @MIN, @HOUR, @WDAY, @MDAY, @MON, @YDAY, @YEAR, @TICKS
+
@Ticks // The number of ticks that represent the current date and time (A single tick represents one hundred nanoseconds or one ten-millionth of a second. There are 10,000 ticks in a millisecond.)
 +
@Time // Get a 10 element array containing in this order; $MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks
 
// Heres an example of how to use @Time to create a useable list :
 
// Heres an example of how to use @Time to create a useable list :
List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @TIME;
+
List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @Time;
 
println("MSec: " . $MSec);  
 
println("MSec: " . $MSec);  
 
println("Sec: " . $Sec);  
 
println("Sec: " . $Sec);  
Line 376: Line 338:
 
println("Ticks: " . $Ticks);
 
println("Ticks: " . $Ticks);
 
// A simple easy to use formatted date/time
 
// A simple easy to use formatted date/time
my List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @TIME;
+
my List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @Time;
 
if ($Sec < 10)  { $Sec = "0$sec";  }
 
if ($Sec < 10)  { $Sec = "0$sec";  }
 
if ($Min < 10)  { $Min = "0$min";  }
 
if ($Min < 10)  { $Min = "0$min";  }
Line 386: Line 348:
 
</pre>
 
</pre>
  
=== Error ===
+
=== Screen ===
  
 
<pre>
 
<pre>
@ERROR // Some functions etc store information on an error that happened in this variable
+
@DesktopWidth // Current width of the desktop the program is running on.
      // Not all functions however if the given function supports the @ERROR macro it will
+
@DesktopHeight // Current height of the desktop the program is running on.
      // say so on its wiki page. Functions that support the @ERROR macro always set the
+
      // @ERROR variable to NULL before executing their function so if there was no error
+
      // the @ERROR variable will be NULL a simple if check should suffice if(@ERROR).
+
      // Note - Few if any functions support this right now
+
 
</pre>
 
</pre>
  
=== Misc ===
+
=== System ===
  
 
<pre>
 
<pre>
@X64 // True Sputnik process is 64BIT or False if 32BIT
 
 
@IsLittleEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
 
@IsLittleEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
 
@IsBigEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
 
@IsBigEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
@GUI // True or False if SputnikW is being run instead of Sputnik
+
@X86 // True Sputnik process is 32Bit
@CONSOLEVISIBLE // True or False if Console window is visible
+
@X64 // True Sputnik process is 64Bit
@COMPILED // True or False if the script is being run from a compiled exe instead of as a source file
+
@Domain // The computers currently network domain name associated with current user.
@GUID // Generate a new globally unique identifier (GUID)
+
@User // The name of the user currently logged in to windows.
@GUIDZero // A GUID with all its values zeroed to compare a new or existing @GUID with
+
@MachineName // Get NetBIOS name of this computer.
@ERROR // Stores the state of the last error which can be useful to find out exactly what happened.
+
</pre>
@CURRENCY // Stores the local currency symbol that the computer is using such as $ or £ etc.
+
 
@GROUPS // Stores the amount of groups captured in the last regex match operation.
+
=== Misc ===
@DESKTOPWIDTH // Current width of the desktop the program is running on.
+
 
@DESKTOPHEIGHT // Current height of the desktop the program is running on.
+
<pre>
@DOMAIN // The computers currently network domain name associated with current user.
+
@ARGV // Stores commandline arguments
@USER // The name of the user currently logged in to windows.
+
@GUI // True or False if SputnikW is being run instead of Sputnik (No console available)
@MACHINENAME // Get NetBIOS name of this computer.
+
@ConsoleVisible // True or False if Console window is visible
@TICKCOUNT // The number of miliseconds elapsed since the current Sputnik started.
+
@Compiled // True or False if the script is being run from a compiled exe instead of as a source file
@INVALIDPATHCHARS // String of characters that are not allowed in path names.
+
@GUID // Generate a new globally unique identifier (GUID) (as a string)
@INVALIDFILENAMECHARS // String of characters that are not allowed in file names.
+
@GUIDZero // A GUID with all its values zeroed to compare a new or existing @GUID with) (as a string)
@VOLUMESEPARATORCHAR // Provides a platform-specific volume separator character.
+
@GUIDBin // Generate a new globally unique identifier (GUID) (as binary)
@PATHSEPARATOR // A platform-specific separator character used to separate path strings in environment variables.
+
@GUIDZeroBin // A GUID with all its values zeroed to compare a new or existing @GUID with) (as binary)
@DIRECTORYSEPARATORCHAR // Provides a platform-specific character used to separate directory levels in a path string that reflects a hierarchical file system organization.
+
@Error // Stores the state of the last error which can be useful to find out exactly what happened.
@ALTDIRECTORYSEPARATORCHAR // Provides a platform-specific alternate character used to separate directory levels in a path string that reflects a hierarchical file system organization.
+
@Currency // Stores the local currency symbol that the computer is using such as $ or £ etc.
 +
@Groups // Stores the amount of groups captured in the last regex match operation.
 +
@TickCount // The number of miliseconds elapsed since the current Sputnik started.
 
</pre>
 
</pre>
  
Line 636: Line 595:
 
@KeySleep -----> Hex code of the key: 0x0000005F
 
@KeySleep -----> Hex code of the key: 0x0000005F
 
</pre>
 
</pre>
 
[[Category:Core Function]]
 

Latest revision as of 19:17, 18 September 2015

Contents

For Functions

@Args // Stores all arguments passed to a function allowing for unlimited arguments.
      // This only works happens if you have [Args("true")] adove the function

For Variables

Base type

[TYPE]		[@MACRO]
NULL		@typeNULL
BOOL		@typeBOOL
CHAR		@typeCHAR
BYTE		@typeBYTE
SBYTE		@typeSBYTE
INT16		@typeINT16
INT32		@typeINT32
INT64		@typeINT64
UINT16		@typeUINT16
UINT32		@typeUINT32
UINT64		@typeUINT64
FLOAT		@typeFLOAT
DOUBLE		@typeDOUBLE
STRING		@typeSTRING
BINARY		@typeBINARY
INTPTR		@typeINTPTR
UINTPTR		@typeUINTPTR
REFERENCE	@typeREFERENCE
ARRAY		@typeARRAY
OBJECT		@typeOBJECT
ERROR		@typeERROR

Object Type

[TYPE]		[@MACRO]
CLASS		@typeCLASS
FILE		@typeFILE
MYSQL		@typeMYSQL
MYSQLDATA	@typeMYSQLDATA
DLLSTRUCT	@typeDLLSTRUCT
OBJECT		@typeOBJ
SERVER		@typeSERVER
CLIENT		@typeCLIENT
GUIObject	@typeGUIObject
SOCKET		@typeSOCKET
FUNCTION	@typeFUNC
LINQ		@typeLINQ
ERROR		@typeERR

Variable Scope

[TYPE]		[@MACRO]
ANY		@scopeANY
GLOBAL		@scopeGLOBAL
LOCAL		@scopeLOCAL

Scope

[TYPE]		[@MACRO]
NONE		@scopeNONE
INTERP_INIT	@scopeINTERPINIT
STACK_INIT	@scopeSTACKINIT
BLOCK		@scopeBLOCK
FUNCTION	@scopeFUNCTION
MAX		@scopeMAX

Language Detection

@Lang // Return an array containing language information on the current OS
// Example:
// my List ($Name, $DisplayName, $EnglishName, $TwoLetterISO, $ThreeLetterISO, $LCID) = @Lang;

Directory/Path

@CommonFilesDir // Common Files folder
@WinDir // The directory of windows
@SysDir // The directory of windows system directory
@CurDir // The current working directory
@TempDir // The current system's temporary folder
@ExeDir // The directory of the Sputnik exe
@ScriptDir // The directory where the current script is at runtime
@FileCase // Returns TRUE if the file system is case insensitive
@InvalidPathChars // String of characters that are not allowed in path names.
@InvalidFilenameChars // String of characters that are not allowed in file names.
@VolumeSeparatorChar // Provides a platform-specific volume separator character.
@PathSeparator // A platform-specific separator character used to separate path strings in environment variables.
@DirectorySeparatorChar // Provides a platform-specific character used to separate directory levels in a path string that reflects a hierarchical file system organization.
@AltDirectorySeparatorChar // Provides a platform-specific alternate character used to separate directory levels in a path string that reflects a hierarchical file system organization.

Strings

@CRLF // @CR . @LF   ;Occasionally used for line breaks.
@LFCR // @LF . @CR   ;Stupidly used for line breaks.
@CR // Carriage return, Chr(13); sometimes used for line breaks.
@LF // Line feed, Chr(10); typically used for line breaks.
@NL // The newline that the current windows likes best.
@N // The newline or <BR> depending if Sputnik is #cgi or not
@VT // Vertical Tab, Chr(11); This character is rarely used.
@FF // Form Feed, Chr(12); This character is also known as "New Page".
@NBSP // No-Break Space, Chr(160)
      // The No-Break Space character is used to represent a space where
      // a line break is not allowed. It is often used in source code for
      // indentation. 
@Space // Normal Space, Chr(32)
@Tab // Tab character, Chr(9).

Character Sets

These are returned as a string if you wish to get an array you will need to split the string into an array of each character.

@Euro // The Euro Currency Sign; ChrW(8364)
@Number // 0123456789
@Digit // 0123456789
@Letter // abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
@LetterExt // This set includes all the letters which are part of the extended
           // characters in the first 256 characters (ANSI)
@AlphaNumeric // This set includes all the characters in @Letter and @Number
@Printable // This set includes all standard characters that can be printed
           // onscreen. This includes the characters from  Chr(32) to Chr(127)
           // and  Chr(160) (No-Break Space). The No-Break Space character was
           // included since it is often used in source code.
@PrintableExt // This set includes all the printable characters above Chr(127).
              // Although rarely used in programming languages, they could be
              // used, for instance, as valid characters in a string literal.
@Whitespace // This set includes all characters that are normally considered
            // whitespace and ignored by the parser. The set consists of the
            // Space, Horizontal  Tab, Line Feed, Vertical Tab, Form Feed,
            // Carriage Return and No-Break Space. 
@Controls // This set includes the characters from Chr(1) to Chr(31)
          // and from Chr(127) to Chr(159).
@AnsiMapped // This set contains the characters between Chr(128) and Chr(159)
            // that have different values in Unicode.
@AnsiPrintable // This set contains all printable characters available in ANSI.
               // Essentially, this is a union of @Printable@, @PrintableExt
               // and @ANSIMapped.
@AllValid // The {All Valid} character set contains every valid character
          // in the Basic Multilingual Plane of the Unicode Character Set.
          // This includes the characters from ChrW(1) to ChrW(55295) and
          // ChrW(56320) to ChrW(65519). 

Language Sets

@LatinExt // Latin Extended; ChrW(256) to ChrW(687)
@LatinExtAdd // Latin Extended Additional; ChrW(7680) to ChrW(7935)
@Greek // ChrW(880) to ChrW(1023)
@GreekExt // Greek Extended; ChrW(7936) to ChrW(8191)
@Cyrillic // ChrW(1024) to ChrW(1279)
@CyrillicSup // Cyrillic Supplementary; ChrW(1280) to ChrW(1327)
@Armenian // ChrW(1328) to ChrW(1423)
@Hebrew // ChrW(1424) to ChrW(1535)
@Arabic // ChrW(1536) to ChrW(1791)
@Syriac // ChrW(1792) to ChrW(1871)
@Thaana // ChrW(1920) to ChrW(1983)
@Devanagari // ChrW(2304) to ChrW(2431)
@Bengali // ChrW(2432) to ChrW(2559)
@Gurmukhi // ChrW(2560) to ChrW(2687)
@Gujarati // ChrW(2688) to ChrW(2815)
@Oriya // ChrW(2816) to ChrW(2943)
@Tamil // ChrW(2944) to ChrW(3071)
@Telugu // ChrW(3072) to ChrW(3199)
@Kannada // ChrW(3200) to ChrW(3327)
@Malayalam // ChrW(3328) to ChrW(3455)
@Sinhala // ChrW(3456) to ChrW(3583)
@Thai // ChrW(3584) to ChrW(3711)
@Lao // ChrW(3712) to ChrW(3839)
@Tibetan // ChrW(3840) to ChrW(4095)
@Myanmar // ChrW(4096) to ChrW(4255)
@Georgian // ChrW(4256) to ChrW(4351)
@Hangul Jamo // ChrW(4352) to ChrW(4607)
@Ethiopic // ChrW(4608) to ChrW(4991)
@Cherokee // ChrW(5024) to ChrW(5119)
@Ogham // ChrW(5760) to ChrW(5791)
@Runic // ChrW(5792) to ChrW(5887)
@Tagalog // ChrW(5888) to ChrW(5919)
@Hanunoo // ChrW(5920) to ChrW(5951)
@Buhid // ChrW(5952) to ChrW(5983)
@Tagbanwa // ChrW(5984) to ChrW(6015)
@Khmer // ChrW(6016) to ChrW(6143)
@Mongolian // ChrW(6144) to ChrW(6319)
@Kanbun // ChrW(12688) to ChrW(12703)
@Bopomofo // ChrW(12544) to ChrW(12591)
@BopomofoExt // Bopomofo Extended; ChrW(12704) to ChrW(12735)
@JapPunct // Japanese-style punctuation; ChrW(12288) to ChrW(12351)
@JapRomKat // Full-width Roman characters and half-width Katakana; ChrW(65280) to ChrW(65519)
@Hiragana // ChrW(12352) to ChrW(12447)
@Katakana // ChrW(12448) to ChrW(12543)
@Kanji // CJK unifed ideographs - Common and uncommon Kanji; ChrW(19968) to ChrW(40879)

Math

@PI // Mathematical constant that is the ratio of any circle's circumference to its diameter
@TwoPI // A value specifying the approximation of 2π which is 360 degrees
@E // Represents the natural logarithmic base, specified by the constant, e.
@LOG2E // Log(@E, 2) = 1.4426950408889634074
@LOG10E // Log10(@E) = 0.43429448190325182765
@LN2 // Log(2) = 0.69314718055994530942
@LN10 // Log(10) = 2.30258509299404568402
@PI2 // @PI/2 = 1.57079632679489661923
@PI4 // @PI/4 = 0.78539816339744830962
@1PI // 1/@PI = 0.31830988618379067154
@2PI // 2/@PI = 0.63661977236758134308
@SQRTPI // Sqrt(@PI) = 1.77245385090551602729
@2SQRTPI // 2/Sqrt(@PI) = 1.12837916709551257390
@SQRT2 // Sqrt(2) = 1.4142135623731
@SQRT3 // Sqrt(3) = 1.73205080756887729352
@1SQRT2 // 1/Sqrt(2) = 0.70710678118654752440
@LNPI // Log(@PI) = 1.14472988584940017414
@Euler // Euler constant = 0.57721566490153286061
@ZeroTolerance // The value for which all absolute numbers smaller than are considered equal to zero

Variable Limits etc

@CharMin // Represents the smallest possible value of a unicode character
@CharMax // Represents the largest possible value of a unicode character
@ByteMin // Represents the smallest possible value of a unsigned 8-bit integer
@ByteMax // Represents the largest possible value of a unsigned 8-bit integer
@SByteMin // Represents the smallest possible value of a signed 8-bit integer
@SByteMax // Represents the largest possible value of a signed 8-bit integer
@UshortMin // Represents the smallest possible value of a unsigned 16-bit integer
@UshortMax // Represents the largest possible value of a unsigned 16-bit integer
@Uint16Min // Represents the smallest possible value of a unsigned 16-bit integer
@Uint16Max // Represents the largest possible value of a unsigned 16-bit integer
@UintMin // Represents the smallest possible value of a unsigned 32-bit integer
@UintMax // Represents the largest possible value of a unsigned 32-bit integer
@Uint32Min // Represents the smallest possible value of a unsigned 32-bit integer
@Uint32Max // Represents the largest possible value of a unsigned 32-bit integer
@UlongMin // Represents the smallest possible value of a unsigned 64-bit integer
@UlongMax // Represents the largest possible value of a unsigned 64-bit integer
@Uint64Min // Represents the smallest possible value of a unsigned 64-bit integer
@Uint64Max // Represents the largest possible value of a unsigned 64-bit integer
@ShortMin // Represents the smallest possible value of a signed 16-bit integer
@ShortMax // Represents the largest possible value of a signed 16-bit integer
@Int16Min // Represents the smallest possible value of a signed 16-bit integer
@Int16Max // Represents the largest possible value of a signed 16-bit integer
@IntMin // Represents the smallest possible value of a signed 32-bit integer
@IntMax // Represents the largest possible value of a signed 32-bit integer
@Int32Min // Represents the smallest possible value of a signed 32-bit integer
@Int32Max // Represents the largest possible value of a signed 32-bit integer
@LongMin // Represents the smallest possible value of a signed 64-bit integer
@LongMax // Represents the largest possible value of a signed 64-bit integer
@Int64Min // Represents the smallest possible value of a signed 64-bit integer
@Int64Max // Represents the largest possible value of a signed 64-bit integer
@DoublePosinf // Represents positive infinity
@DoubleNeginf // Represents negative infinity
@DoubleNan // Represents (Not a number) NaN
@DoubleMin // Represents the smallest possible value of a float
@DoubleMax // Represents the largest possible value of a float
@Double_epsilon // Represents the smallest positive double value greater than zero
@FloatPosinf // Represents positive infinity
@FloatNeginf // Represents negative infinity
@FloatNan // Represents (Not a number) NaN
@FloatMin // Represents the smallest possible value of a float
@FloatMax // Represents the largest possible value of a float
@FloatEpsilon // Represents the smallest positive float value greater than zero

Variable size etc

Useful for use with memory functions

// Pointers (Pointers will either be 32-bit or 64-bit
// depending on which Sputnik is using however as long as
// these macros are used your functions will continue to work
// regardless if using 32 or 64 bit Sputnik.
@PTRSize // Represents the size in bytes of pointers
@PTRZero // Represents a pointer or handle that has been initialized to zero
@UPTRSize // Represents the size in bytes of unsigned pointers
@UPTRZero // Represents an unsigned pointer or handle that has been initialized to zero
// Others
@CharSize // Represents the size in bytes of a char
@BoolSize // Represents the size in bytes of a boolean
@ByteSize // Represents the size in bytes of a byte
@SByteSize // Represents the size in bytes of a sbyte (signed byte)
@Int16Size // Represents the size in bytes of an int16
@Int32Size // Represents the size in bytes of an int32
@Int64Size // Represents the size in bytes of an int64
@UInt16Size // Represents the size in bytes of an uint16
@UInt32Size // Represents the size in bytes of an uint32
@UInt64Size // Represents the size in bytes of an uint64
@FloatSize // Represents the size in bytes of an float
@DoubleSize // Represents the size in bytes of an double
// Characters
@ACSize // Represents the size in bytes an ASCII string character
@UCSize // Represents the size in bytes a Sputnik string character (UTF8)

Date & Time

@Epoch // Returns the current time measured in the number of seconds since the Unix Epoch
       // (January 1 1970 00:00:00 GMT).
@MSec // Milliseconds value of clock.  Range is 00 to 999
@Sec // Seconds value of clock.  Range is 00 to 59
@Min // Minutes value of clock.  Range is 00 to 59
@Hour // Hours value of clock in 24-hour format.  Range is 00 to 23
@WDay // Numeric day of week.  Range is 1 to 7 which corresponds to Sunday through Saturday
@MDay // Current day of month.  Range is 01 to 31
@Mon // Current month.  Range is 01 to 12
@YDay // Current day of year.  Range is 1 to 366 (or 365 if not a leap year)
@Year // Current four-digit year.
@Ticks // The number of ticks that represent the current date and time (A single tick represents one hundred nanoseconds or one ten-millionth of a second. There are 10,000 ticks in a millisecond.)
@Time // Get a 10 element array containing in this order; $MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks
// Heres an example of how to use @Time to create a useable list :
List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @Time;
println("MSec: " . $MSec); 
println("Sec: " . $Sec); 
println("Min: " . $Min); 
println("Hour: " . $Hour); 
println("WDay: " . $WDay); 
println("MDay: " . $MDay); 
println("Mon: " . $Mon); 
println("YDay: " . $YDay); 
println("Year: " . $Year); 
println("Ticks: " . $Ticks);
// A simple easy to use formatted date/time
my List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @Time;
if ($Sec < 10)  { $Sec = "0$sec";   }
if ($Min < 10)  { $Min = "0$min";   }
if ($Hour < 10) { $Hour = "0$hour"; }
if ($MDay < 10) { $MDay = "0$mday"; }
if ($Mon < 10)  { $Mon = "0$Mon";  }
my $Date = "$MDay-$Mon-$Year $Hour:$Min";
echo $Date; // Prints 13-09-2013 20:44

Screen

@DesktopWidth // Current width of the desktop the program is running on.
@DesktopHeight // Current height of the desktop the program is running on.

System

@IsLittleEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
@IsBigEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
@X86 // True Sputnik process is 32Bit
@X64 // True Sputnik process is 64Bit
@Domain // The computers currently network domain name associated with current user.
@User // The name of the user currently logged in to windows.
@MachineName // Get NetBIOS name of this computer.

Misc

@ARGV // Stores commandline arguments
@GUI // True or False if SputnikW is being run instead of Sputnik (No console available)
@ConsoleVisible // True or False if Console window is visible
@Compiled // True or False if the script is being run from a compiled exe instead of as a source file
@GUID // Generate a new globally unique identifier (GUID) (as a string)
@GUIDZero // A GUID with all its values zeroed to compare a new or existing @GUID with) (as a string)
@GUIDBin // Generate a new globally unique identifier (GUID) (as binary)
@GUIDZeroBin // A GUID with all its values zeroed to compare a new or existing @GUID with) (as binary)
@Error // Stores the state of the last error which can be useful to find out exactly what happened.
@Currency // Stores the local currency symbol that the computer is using such as $ or £ etc.
@Groups // Stores the amount of groups captured in the last regex match operation.
@TickCount // The number of miliseconds elapsed since the current Sputnik started.

Mouse Key Constants for use with GUILink etc

@MouseNone
@MouseLeft
@MouseMiddle
@MouseRight
@MouseXButton1
@MouseXButton2

Key Constants for use with many things (Bascially equal to VirtualKey Codes)

This are often used to check the $arg on GUI key pressing events however it could also be used with APIs such as GetKeyState()

@KeyNone -----> Hex code of the key: 0x00000000
@KeyLButton -----> Hex code of the key: 0x00000001
@KeyRButton -----> Hex code of the key: 0x00000002
@KeyCancel -----> Hex code of the key: 0x00000003
@KeyMButton -----> Hex code of the key: 0x00000004
@KeyXButton1 -----> Hex code of the key: 0x00000005
@KeyXButton2 -----> Hex code of the key: 0x00000006
@KeyBack -----> Hex code of the key: 0x00000008
@KeyTab -----> Hex code of the key: 0x00000009
@KeyLineFeed -----> Hex code of the key: 0x0000000A
@KeyClear -----> Hex code of the key: 0x0000000C
@KeyReturn -----> Hex code of the key: 0x0000000D
@KeyEnter -----> Hex code of the key: 0x0000000D
@KeyShiftKey -----> Hex code of the key: 0x00000010
@KeyControlKey -----> Hex code of the key: 0x00000011
@KeyMenu -----> Hex code of the key: 0x00000012
@KeyPause -----> Hex code of the key: 0x00000013
@KeyCapsLock -----> Hex code of the key: 0x00000014
@KeyCapital -----> Hex code of the key: 0x00000014
@KeyKanaMode -----> Hex code of the key: 0x00000015
@KeyHanguelMode -----> Hex code of the key: 0x00000015
@KeyHangulMode -----> Hex code of the key: 0x00000015
@KeyJunjaMode -----> Hex code of the key: 0x00000017
@KeyFinalMode -----> Hex code of the key: 0x00000018
@KeyKanjiMode -----> Hex code of the key: 0x00000019
@KeyHanjaMode -----> Hex code of the key: 0x00000019
@KeyEscape -----> Hex code of the key: 0x0000001B
@KeyIMEConvert -----> Hex code of the key: 0x0000001C
@KeyIMENonconvert -----> Hex code of the key: 0x0000001D
@KeyIMEAceept -----> Hex code of the key: 0x0000001E
@KeyIMEModeChange -----> Hex code of the key: 0x0000001F
@KeySpace -----> Hex code of the key: 0x00000020
@KeyPageUp -----> Hex code of the key: 0x00000021
@KeyPrior -----> Hex code of the key: 0x00000021
@KeyPageDown -----> Hex code of the key: 0x00000022
@KeyNext -----> Hex code of the key: 0x00000022
@KeyEnd -----> Hex code of the key: 0x00000023
@KeyHome -----> Hex code of the key: 0x00000024
@KeyLeft -----> Hex code of the key: 0x00000025
@KeyUp -----> Hex code of the key: 0x00000026
@KeyRight -----> Hex code of the key: 0x00000027
@KeyDown -----> Hex code of the key: 0x00000028
@KeySelect -----> Hex code of the key: 0x00000029
@KeyPrint -----> Hex code of the key: 0x0000002A
@KeyExecute -----> Hex code of the key: 0x0000002B
@KeyPrintScreen -----> Hex code of the key: 0x0000002C
@KeySnapshot -----> Hex code of the key: 0x0000002C
@KeyInsert -----> Hex code of the key: 0x0000002D
@KeyDelete -----> Hex code of the key: 0x0000002E
@KeyHelp -----> Hex code of the key: 0x0000002F
@KeyD0 -----> Hex code of the key: 0x00000030
@KeyD1 -----> Hex code of the key: 0x00000031
@KeyD2 -----> Hex code of the key: 0x00000032
@KeyD3 -----> Hex code of the key: 0x00000033
@KeyD4 -----> Hex code of the key: 0x00000034
@KeyD5 -----> Hex code of the key: 0x00000035
@KeyD6 -----> Hex code of the key: 0x00000036
@KeyD7 -----> Hex code of the key: 0x00000037
@KeyD8 -----> Hex code of the key: 0x00000038
@KeyD9 -----> Hex code of the key: 0x00000039
@KeyA -----> Hex code of the key: 0x00000041
@KeyB -----> Hex code of the key: 0x00000042
@KeyC -----> Hex code of the key: 0x00000043
@KeyD -----> Hex code of the key: 0x00000044
@KeyE -----> Hex code of the key: 0x00000045
@KeyF -----> Hex code of the key: 0x00000046
@KeyG -----> Hex code of the key: 0x00000047
@KeyH -----> Hex code of the key: 0x00000048
@KeyI -----> Hex code of the key: 0x00000049
@KeyJ -----> Hex code of the key: 0x0000004A
@KeyK -----> Hex code of the key: 0x0000004B
@KeyL -----> Hex code of the key: 0x0000004C
@KeyM -----> Hex code of the key: 0x0000004D
@KeyN -----> Hex code of the key: 0x0000004E
@KeyO -----> Hex code of the key: 0x0000004F
@KeyP -----> Hex code of the key: 0x00000050
@KeyQ -----> Hex code of the key: 0x00000051
@KeyR -----> Hex code of the key: 0x00000052
@KeyS -----> Hex code of the key: 0x00000053
@KeyT -----> Hex code of the key: 0x00000054
@KeyU -----> Hex code of the key: 0x00000055
@KeyV -----> Hex code of the key: 0x00000056
@KeyW -----> Hex code of the key: 0x00000057
@KeyX -----> Hex code of the key: 0x00000058
@KeyY -----> Hex code of the key: 0x00000059
@KeyZ -----> Hex code of the key: 0x0000005A
@KeyLWin -----> Hex code of the key: 0x0000005B
@KeyRWin -----> Hex code of the key: 0x0000005C
@KeyApps -----> Hex code of the key: 0x0000005D
@KeyNumPad0 -----> Hex code of the key: 0x00000060
@KeyNumPad1 -----> Hex code of the key: 0x00000061
@KeyNumPad2 -----> Hex code of the key: 0x00000062
@KeyNumPad3 -----> Hex code of the key: 0x00000063
@KeyNumPad4 -----> Hex code of the key: 0x00000064
@KeyNumPad5 -----> Hex code of the key: 0x00000065
@KeyNumPad6 -----> Hex code of the key: 0x00000066
@KeyNumPad7 -----> Hex code of the key: 0x00000067
@KeyNumPad8 -----> Hex code of the key: 0x00000068
@KeyNumPad9 -----> Hex code of the key: 0x00000069
@KeyMultiply -----> Hex code of the key: 0x0000006A
@KeyAdd -----> Hex code of the key: 0x0000006B
@KeySeparator -----> Hex code of the key: 0x0000006C
@KeySubtract -----> Hex code of the key: 0x0000006D
@KeyDecimal -----> Hex code of the key: 0x0000006E
@KeyDivide -----> Hex code of the key: 0x0000006F
@KeyF1 -----> Hex code of the key: 0x00000070
@KeyF2 -----> Hex code of the key: 0x00000071
@KeyF3 -----> Hex code of the key: 0x00000072
@KeyF4 -----> Hex code of the key: 0x00000073
@KeyF5 -----> Hex code of the key: 0x00000074
@KeyF6 -----> Hex code of the key: 0x00000075
@KeyF7 -----> Hex code of the key: 0x00000076
@KeyF8 -----> Hex code of the key: 0x00000077
@KeyF9 -----> Hex code of the key: 0x00000078
@KeyF10 -----> Hex code of the key: 0x00000079
@KeyF11 -----> Hex code of the key: 0x0000007A
@KeyF12 -----> Hex code of the key: 0x0000007B
@KeyF13 -----> Hex code of the key: 0x0000007C
@KeyF14 -----> Hex code of the key: 0x0000007D
@KeyF15 -----> Hex code of the key: 0x0000007E
@KeyF16 -----> Hex code of the key: 0x0000007F
@KeyF17 -----> Hex code of the key: 0x00000080
@KeyF18 -----> Hex code of the key: 0x00000081
@KeyF19 -----> Hex code of the key: 0x00000082
@KeyF20 -----> Hex code of the key: 0x00000083
@KeyF21 -----> Hex code of the key: 0x00000084
@KeyF22 -----> Hex code of the key: 0x00000085
@KeyF23 -----> Hex code of the key: 0x00000086
@KeyF24 -----> Hex code of the key: 0x00000087
@KeyNumLock -----> Hex code of the key: 0x00000090
@KeyScroll -----> Hex code of the key: 0x00000091
@KeyLShiftKey -----> Hex code of the key: 0x000000A0
@KeyRShiftKey -----> Hex code of the key: 0x000000A1
@KeyLControlKey -----> Hex code of the key: 0x000000A2
@KeyRControlKey -----> Hex code of the key: 0x000000A3
@KeyLMenu -----> Hex code of the key: 0x000000A4
@KeyRMenu -----> Hex code of the key: 0x000000A5
@KeyBrowserBack -----> Hex code of the key: 0x000000A6
@KeyBrowserForward -----> Hex code of the key: 0x000000A7
@KeyBrowserRefresh -----> Hex code of the key: 0x000000A8
@KeyBrowserStop -----> Hex code of the key: 0x000000A9
@KeyBrowserSearch -----> Hex code of the key: 0x000000AA
@KeyBrowserFavorites -----> Hex code of the key: 0x000000AB
@KeyBrowserHome -----> Hex code of the key: 0x000000AC
@KeyVolumeMute -----> Hex code of the key: 0x000000AD
@KeyVolumeDown -----> Hex code of the key: 0x000000AE
@KeyVolumeUp -----> Hex code of the key: 0x000000AF
@KeyMediaNextTrack -----> Hex code of the key: 0x000000B0
@KeyMediaPreviousTrack -----> Hex code of the key: 0x000000B1
@KeyMediaStop -----> Hex code of the key: 0x000000B2
@KeyMediaPlayPause -----> Hex code of the key: 0x000000B3
@KeyLaunchMail -----> Hex code of the key: 0x000000B4
@KeySelectMedia -----> Hex code of the key: 0x000000B5
@KeyLaunchApplication1 -----> Hex code of the key: 0x000000B6
@KeyLaunchApplication2 -----> Hex code of the key: 0x000000B7
@KeyOemSemicolon -----> Hex code of the key: 0x000000BA
@KeyOemplus -----> Hex code of the key: 0x000000BB
@KeyOemcomma -----> Hex code of the key: 0x000000BC
@KeyOemMinus -----> Hex code of the key: 0x000000BD
@KeyOemPeriod -----> Hex code of the key: 0x000000BE
@KeyOemQuestion -----> Hex code of the key: 0x000000BF
@KeyOemtilde -----> Hex code of the key: 0x000000C0
@KeyOemOpenBrackets -----> Hex code of the key: 0x000000DB
@KeyOemPipe -----> Hex code of the key: 0x000000DC
@KeyOemCloseBrackets -----> Hex code of the key: 0x000000DD
@KeyOemQuotes -----> Hex code of the key: 0x000000DE
@KeyOem8 -----> Hex code of the key: 0x000000DF
@KeyOemBackslash -----> Hex code of the key: 0x000000E2
@KeyProcessKey -----> Hex code of the key: 0x000000E5
@KeyAttn -----> Hex code of the key: 0x000000F6
@KeyCrsel -----> Hex code of the key: 0x000000F7
@KeyExsel -----> Hex code of the key: 0x000000F8
@KeyEraseEof -----> Hex code of the key: 0x000000F9
@KeyPlay -----> Hex code of the key: 0x000000FA
@KeyZoom -----> Hex code of the key: 0x000000FB
@KeyNoName -----> Hex code of the key: 0x000000FC
@KeyPa1 -----> Hex code of the key: 0x000000FD
@KeyOemClear -----> Hex code of the key: 0x000000FE
@KeyKeyCode -----> Hex code of the key: 0x0000FFFF
@KeyShift -----> Hex code of the key: 0x00010000
@KeyControl -----> Hex code of the key: 0x00020000
@KeyAlt -----> Hex code of the key: 0x00040000
@KeyModifiers -----> Hex code of the key: 0xFFFF0000
@KeyIMEAccept -----> Hex code of the key: 0x0000001E
@KeyOem1 -----> Hex code of the key: 0x000000BA
@KeyOem102 -----> Hex code of the key: 0x000000E2
@KeyOem2 -----> Hex code of the key: 0x000000BF
@KeyOem3 -----> Hex code of the key: 0x000000C0
@KeyOem4 -----> Hex code of the key: 0x000000DB
@KeyOem5 -----> Hex code of the key: 0x000000DC
@KeyOem6 -----> Hex code of the key: 0x000000DD
@KeyOem7 -----> Hex code of the key: 0x000000DE
@KeyPacket -----> Hex code of the key: 0x000000E7
@KeySleep -----> Hex code of the key: 0x0000005F
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