Macros

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For Functions

@Args // Stores all arguments passed to a function allowing for unlimited arguments.
      // This only works happens if you have [Args("true")] adove the function

For Variables

Base type

[TYPE]		[@MACRO]
NULL		@typeNULL
BOOL		@typeBOOL
CHAR		@typeCHAR
BYTE		@typeBYTE
SBYTE		@typeSBYTE
INT16		@typeINT16
INT32		@typeINT32
INT64		@typeINT64
UINT16		@typeUINT16
UINT32		@typeUINT32
UINT64		@typeUINT64
FLOAT		@typeFLOAT
DOUBLE		@typeDOUBLE
STRING		@typeSTRING
BINARY		@typeBINARY
INTPTR		@typeINTPTR
UINTPTR		@typeUINTPTR
REFERENCE	@typeREFERENCE
ARRAY		@typeARRAY
OBJECT		@typeOBJECT
ERROR		@typeERROR

Object Type

[TYPE]		[@MACRO]
CLASS		@typeCLASS
FILE		@typeFILE
MYSQL		@typeMYSQL
MYSQLDATA	@typeMYSQLDATA
DLLSTRUCT	@typeDLLSTRUCT
OBJECT		@typeOBJ
SERVER		@typeSERVER
CLIENT		@typeCLIENT
GUIObject	@typeGUIObject
SOCKET		@typeSOCKET
FUNCTION	@typeFUNC
LINQ		@typeLINQ
ERROR		@typeERR

Variable Scope

[TYPE]		[@MACRO]
ANY		@scopeANY
GLOBAL		@scopeGLOBAL
LOCAL		@scopeLOCAL

Scope

[TYPE]		[@MACRO]
NONE		@scopeNONE
INTERP_INIT	@scopeINTERPINIT
STACK_INIT	@scopeSTACKINIT
BLOCK		@scopeBLOCK
FUNCTION	@scopeFUNCTION
MAX		@scopeMAX

Language Detection

@Lang // Return an array containing language information on the current OS
// Example:
// my List ($Name, $DisplayName, $EnglishName, $TwoLetterISO, $ThreeLetterISO, $LCID) = @Lang;

Directory/Path

@CommonFilesDir // Common Files folder
@WinDir // The directory of windows
@SysDir // The directory of windows system directory
@CurDir // The current working directory
@TempDir // The current system's temporary folder
@ExeDir // The directory of the Sputnik exe
@ScriptDir // The directory where the current script is at runtime
@FileCase // Returns TRUE if the file system is case insensitive
@InvalidPathChars // String of characters that are not allowed in path names.
@InvalidFilenameChars // String of characters that are not allowed in file names.
@VolumeSeparatorChar // Provides a platform-specific volume separator character.
@PathSeparator // A platform-specific separator character used to separate path strings in environment variables.
@DirectorySeparatorChar // Provides a platform-specific character used to separate directory levels in a path string that reflects a hierarchical file system organization.
@AltDirectorySeparatorChar // Provides a platform-specific alternate character used to separate directory levels in a path string that reflects a hierarchical file system organization.

Strings

@CRLF // @CR . @LF   ;Occasionally used for line breaks.
@LFCR // @LF . @CR   ;Stupidly used for line breaks.
@CR // Carriage return, Chr(13); sometimes used for line breaks.
@LF // Line feed, Chr(10); typically used for line breaks.
@NL // The newline that the current windows likes best.
@N // The newline or <BR> depending if Sputnik is #cgi or not
@VT // Vertical Tab, Chr(11); This character is rarely used.
@FF // Form Feed, Chr(12); This character is also known as "New Page".
@NBSP // No-Break Space, Chr(160)
      // The No-Break Space character is used to represent a space where
      // a line break is not allowed. It is often used in source code for
      // indentation. 
@Space // Normal Space, Chr(32)
@Tab // Tab character, Chr(9).

Character Sets

These are returned as a string if you wish to get an array you will need to split the string into an array of each character.

@Euro // The Euro Currency Sign; ChrW(8364)
@Number // 0123456789
@Digit // 0123456789
@Letter // abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
@LetterExt // This set includes all the letters which are part of the extended
           // characters in the first 256 characters (ANSI)
@AlphaNumeric // This set includes all the characters in @Letter and @Number
@Printable // This set includes all standard characters that can be printed
           // onscreen. This includes the characters from  Chr(32) to Chr(127)
           // and  Chr(160) (No-Break Space). The No-Break Space character was
           // included since it is often used in source code.
@PrintableExt // This set includes all the printable characters above Chr(127).
              // Although rarely used in programming languages, they could be
              // used, for instance, as valid characters in a string literal.
@Whitespace // This set includes all characters that are normally considered
            // whitespace and ignored by the parser. The set consists of the
            // Space, Horizontal  Tab, Line Feed, Vertical Tab, Form Feed,
            // Carriage Return and No-Break Space. 
@Controls // This set includes the characters from Chr(1) to Chr(31)
          // and from Chr(127) to Chr(159).
@AnsiMapped // This set contains the characters between Chr(128) and Chr(159)
            // that have different values in Unicode.
@AnsiPrintable // This set contains all printable characters available in ANSI.
               // Essentially, this is a union of @Printable@, @PrintableExt
               // and @ANSIMapped.
@AllValid // The {All Valid} character set contains every valid character
          // in the Basic Multilingual Plane of the Unicode Character Set.
          // This includes the characters from ChrW(1) to ChrW(55295) and
          // ChrW(56320) to ChrW(65519). 

Language Sets

@LatinExt // Latin Extended; ChrW(256) to ChrW(687)
@LatinExtAdd // Latin Extended Additional; ChrW(7680) to ChrW(7935)
@Greek // ChrW(880) to ChrW(1023)
@GreekExt // Greek Extended; ChrW(7936) to ChrW(8191)
@Cyrillic // ChrW(1024) to ChrW(1279)
@CyrillicSup // Cyrillic Supplementary; ChrW(1280) to ChrW(1327)
@Armenian // ChrW(1328) to ChrW(1423)
@Hebrew // ChrW(1424) to ChrW(1535)
@Arabic // ChrW(1536) to ChrW(1791)
@Syriac // ChrW(1792) to ChrW(1871)
@Thaana // ChrW(1920) to ChrW(1983)
@Devanagari // ChrW(2304) to ChrW(2431)
@Bengali // ChrW(2432) to ChrW(2559)
@Gurmukhi // ChrW(2560) to ChrW(2687)
@Gujarati // ChrW(2688) to ChrW(2815)
@Oriya // ChrW(2816) to ChrW(2943)
@Tamil // ChrW(2944) to ChrW(3071)
@Telugu // ChrW(3072) to ChrW(3199)
@Kannada // ChrW(3200) to ChrW(3327)
@Malayalam // ChrW(3328) to ChrW(3455)
@Sinhala // ChrW(3456) to ChrW(3583)
@Thai // ChrW(3584) to ChrW(3711)
@Lao // ChrW(3712) to ChrW(3839)
@Tibetan // ChrW(3840) to ChrW(4095)
@Myanmar // ChrW(4096) to ChrW(4255)
@Georgian // ChrW(4256) to ChrW(4351)
@Hangul Jamo // ChrW(4352) to ChrW(4607)
@Ethiopic // ChrW(4608) to ChrW(4991)
@Cherokee // ChrW(5024) to ChrW(5119)
@Ogham // ChrW(5760) to ChrW(5791)
@Runic // ChrW(5792) to ChrW(5887)
@Tagalog // ChrW(5888) to ChrW(5919)
@Hanunoo // ChrW(5920) to ChrW(5951)
@Buhid // ChrW(5952) to ChrW(5983)
@Tagbanwa // ChrW(5984) to ChrW(6015)
@Khmer // ChrW(6016) to ChrW(6143)
@Mongolian // ChrW(6144) to ChrW(6319)
@Kanbun // ChrW(12688) to ChrW(12703)
@Bopomofo // ChrW(12544) to ChrW(12591)
@BopomofoExt // Bopomofo Extended; ChrW(12704) to ChrW(12735)
@JapPunct // Japanese-style punctuation; ChrW(12288) to ChrW(12351)
@JapRomKat // Full-width Roman characters and half-width Katakana; ChrW(65280) to ChrW(65519)
@Hiragana // ChrW(12352) to ChrW(12447)
@Katakana // ChrW(12448) to ChrW(12543)
@Kanji // CJK unifed ideographs - Common and uncommon Kanji; ChrW(19968) to ChrW(40879)

Math

@PI // Mathematical constant that is the ratio of any circle's circumference to its diameter
@TwoPI // A value specifying the approximation of 2π which is 360 degrees
@E // Represents the natural logarithmic base, specified by the constant, e.
@LOG2E // Log(@E, 2) = 1.4426950408889634074
@LOG10E // Log10(@E) = 0.43429448190325182765
@LN2 // Log(2) = 0.69314718055994530942
@LN10 // Log(10) = 2.30258509299404568402
@PI2 // @PI/2 = 1.57079632679489661923
@PI4 // @PI/4 = 0.78539816339744830962
@1PI // 1/@PI = 0.31830988618379067154
@2PI // 2/@PI = 0.63661977236758134308
@SQRTPI // Sqrt(@PI) = 1.77245385090551602729
@2SQRTPI // 2/Sqrt(@PI) = 1.12837916709551257390
@SQRT2 // Sqrt(2) = 1.4142135623731
@SQRT3 // Sqrt(3) = 1.73205080756887729352
@1SQRT2 // 1/Sqrt(2) = 0.70710678118654752440
@LNPI // Log(@PI) = 1.14472988584940017414
@Euler // Euler constant = 0.57721566490153286061
@ZeroTolerance // The value for which all absolute numbers smaller than are considered equal to zero

Variable Limits etc

@CharMin // Represents the smallest possible value of a unicode character
@CharMax // Represents the largest possible value of a unicode character
@ByteMin // Represents the smallest possible value of a unsigned 8-bit integer
@ByteMax // Represents the largest possible value of a unsigned 8-bit integer
@SByteMin // Represents the smallest possible value of a signed 8-bit integer
@SByteMax // Represents the largest possible value of a signed 8-bit integer
@UshortMin // Represents the smallest possible value of a unsigned 16-bit integer
@UshortMax // Represents the largest possible value of a unsigned 16-bit integer
@Uint16Min // Represents the smallest possible value of a unsigned 16-bit integer
@Uint16Max // Represents the largest possible value of a unsigned 16-bit integer
@UintMin // Represents the smallest possible value of a unsigned 32-bit integer
@UintMax // Represents the largest possible value of a unsigned 32-bit integer
@Uint32Min // Represents the smallest possible value of a unsigned 32-bit integer
@Uint32Max // Represents the largest possible value of a unsigned 32-bit integer
@UlongMin // Represents the smallest possible value of a unsigned 64-bit integer
@UlongMax // Represents the largest possible value of a unsigned 64-bit integer
@Uint64Min // Represents the smallest possible value of a unsigned 64-bit integer
@Uint64Max // Represents the largest possible value of a unsigned 64-bit integer
@ShortMin // Represents the smallest possible value of a signed 16-bit integer
@ShortMax // Represents the largest possible value of a signed 16-bit integer
@Int16Min // Represents the smallest possible value of a signed 16-bit integer
@Int16Max // Represents the largest possible value of a signed 16-bit integer
@IntMin // Represents the smallest possible value of a signed 32-bit integer
@IntMax // Represents the largest possible value of a signed 32-bit integer
@Int32Min // Represents the smallest possible value of a signed 32-bit integer
@Int32Max // Represents the largest possible value of a signed 32-bit integer
@LongMin // Represents the smallest possible value of a signed 64-bit integer
@LongMax // Represents the largest possible value of a signed 64-bit integer
@Int64Min // Represents the smallest possible value of a signed 64-bit integer
@Int64Max // Represents the largest possible value of a signed 64-bit integer
@DoublePosinf // Represents positive infinity
@DoubleNeginf // Represents negative infinity
@DoubleNan // Represents (Not a number) NaN
@DoubleMin // Represents the smallest possible value of a float
@DoubleMax // Represents the largest possible value of a float
@Double_epsilon // Represents the smallest positive double value greater than zero
@FloatPosinf // Represents positive infinity
@FloatNeginf // Represents negative infinity
@FloatNan // Represents (Not a number) NaN
@FloatMin // Represents the smallest possible value of a float
@FloatMax // Represents the largest possible value of a float
@FloatEpsilon // Represents the smallest positive float value greater than zero

Variable size etc

Useful for use with memory functions

// Pointers (Pointers will either be 32-bit or 64-bit
// depending on which Sputnik is using however as long as
// these macros are used your functions will continue to work
// regardless if using 32 or 64 bit Sputnik.
@PTRSize // Represents the size in bytes of pointers
@PTRZero // Represents a pointer or handle that has been initialized to zero
@UPTRSize // Represents the size in bytes of unsigned pointers
@UPTRZero // Represents an unsigned pointer or handle that has been initialized to zero
// Others
@CharSize // Represents the size in bytes of a char
@BoolSize // Represents the size in bytes of a boolean
@ByteSize // Represents the size in bytes of a byte
@SByteSize // Represents the size in bytes of a sbyte (signed byte)
@Int16Size // Represents the size in bytes of an int16
@Int32Size // Represents the size in bytes of an int32
@Int64Size // Represents the size in bytes of an int64
@UInt16Size // Represents the size in bytes of an uint16
@UInt32Size // Represents the size in bytes of an uint32
@UInt64Size // Represents the size in bytes of an uint64
@FloatSize // Represents the size in bytes of an float
@DoubleSize // Represents the size in bytes of an double
// Characters
@ACSize // Represents the size in bytes an ASCII string character
@UCSize // Represents the size in bytes a Sputnik string character (UTF8)

Date & Time

@Epoch // Returns the current time measured in the number of seconds since the Unix Epoch
       // (January 1 1970 00:00:00 GMT).
@MSec // Milliseconds value of clock.  Range is 00 to 999
@Sec // Seconds value of clock.  Range is 00 to 59
@Min // Minutes value of clock.  Range is 00 to 59
@Hour // Hours value of clock in 24-hour format.  Range is 00 to 23
@WDay // Numeric day of week.  Range is 1 to 7 which corresponds to Sunday through Saturday
@MDay // Current day of month.  Range is 01 to 31
@Mon // Current month.  Range is 01 to 12
@YDay // Current day of year.  Range is 1 to 366 (or 365 if not a leap year)
@Year // Current four-digit year.
@Ticks // The number of ticks that represent the current date and time (A single tick represents one hundred nanoseconds or one ten-millionth of a second. There are 10,000 ticks in a millisecond.)
@Time // Get a 10 element array containing in this order; $MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks
// Heres an example of how to use @Time to create a useable list :
List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @Time;
println("MSec: " . $MSec); 
println("Sec: " . $Sec); 
println("Min: " . $Min); 
println("Hour: " . $Hour); 
println("WDay: " . $WDay); 
println("MDay: " . $MDay); 
println("Mon: " . $Mon); 
println("YDay: " . $YDay); 
println("Year: " . $Year); 
println("Ticks: " . $Ticks);
// A simple easy to use formatted date/time
my List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @Time;
if ($Sec < 10)  { $Sec = "0$sec";   }
if ($Min < 10)  { $Min = "0$min";   }
if ($Hour < 10) { $Hour = "0$hour"; }
if ($MDay < 10) { $MDay = "0$mday"; }
if ($Mon < 10)  { $Mon = "0$Mon";  }
my $Date = "$MDay-$Mon-$Year $Hour:$Min";
echo $Date; // Prints 13-09-2013 20:44

Screen

@DesktopWidth // Current width of the desktop the program is running on.
@DesktopHeight // Current height of the desktop the program is running on.

System

@IsLittleEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
@IsBigEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
@X86 // True Sputnik process is 32Bit
@X64 // True Sputnik process is 64Bit
@Domain // The computers currently network domain name associated with current user.
@User // The name of the user currently logged in to windows.
@MachineName // Get NetBIOS name of this computer.

Misc

@ARGV // Stores commandline arguments
@GUI // True or False if SputnikW is being run instead of Sputnik (No console available)
@ConsoleVisible // True or False if Console window is visible
@Compiled // True or False if the script is being run from a compiled exe instead of as a source file
@GUID // Generate a new globally unique identifier (GUID) (as a string)
@GUIDZero // A GUID with all its values zeroed to compare a new or existing @GUID with) (as a string)
@GUIDBin // Generate a new globally unique identifier (GUID) (as binary)
@GUIDZeroBin // A GUID with all its values zeroed to compare a new or existing @GUID with) (as binary)
@Error // Stores the state of the last error which can be useful to find out exactly what happened.
@Currency // Stores the local currency symbol that the computer is using such as $ or £ etc.
@Groups // Stores the amount of groups captured in the last regex match operation.
@TickCount // The number of miliseconds elapsed since the current Sputnik started.

Mouse Key Constants for use with GUILink etc

@MouseNone
@MouseLeft
@MouseMiddle
@MouseRight
@MouseXButton1
@MouseXButton2

Key Constants for use with many things (Bascially equal to VirtualKey Codes)

This are often used to check the $arg on GUI key pressing events however it could also be used with APIs such as GetKeyState()

@KeyNone -----> Hex code of the key: 0x00000000
@KeyLButton -----> Hex code of the key: 0x00000001
@KeyRButton -----> Hex code of the key: 0x00000002
@KeyCancel -----> Hex code of the key: 0x00000003
@KeyMButton -----> Hex code of the key: 0x00000004
@KeyXButton1 -----> Hex code of the key: 0x00000005
@KeyXButton2 -----> Hex code of the key: 0x00000006
@KeyBack -----> Hex code of the key: 0x00000008
@KeyTab -----> Hex code of the key: 0x00000009
@KeyLineFeed -----> Hex code of the key: 0x0000000A
@KeyClear -----> Hex code of the key: 0x0000000C
@KeyReturn -----> Hex code of the key: 0x0000000D
@KeyEnter -----> Hex code of the key: 0x0000000D
@KeyShiftKey -----> Hex code of the key: 0x00000010
@KeyControlKey -----> Hex code of the key: 0x00000011
@KeyMenu -----> Hex code of the key: 0x00000012
@KeyPause -----> Hex code of the key: 0x00000013
@KeyCapsLock -----> Hex code of the key: 0x00000014
@KeyCapital -----> Hex code of the key: 0x00000014
@KeyKanaMode -----> Hex code of the key: 0x00000015
@KeyHanguelMode -----> Hex code of the key: 0x00000015
@KeyHangulMode -----> Hex code of the key: 0x00000015
@KeyJunjaMode -----> Hex code of the key: 0x00000017
@KeyFinalMode -----> Hex code of the key: 0x00000018
@KeyKanjiMode -----> Hex code of the key: 0x00000019
@KeyHanjaMode -----> Hex code of the key: 0x00000019
@KeyEscape -----> Hex code of the key: 0x0000001B
@KeyIMEConvert -----> Hex code of the key: 0x0000001C
@KeyIMENonconvert -----> Hex code of the key: 0x0000001D
@KeyIMEAceept -----> Hex code of the key: 0x0000001E
@KeyIMEModeChange -----> Hex code of the key: 0x0000001F
@KeySpace -----> Hex code of the key: 0x00000020
@KeyPageUp -----> Hex code of the key: 0x00000021
@KeyPrior -----> Hex code of the key: 0x00000021
@KeyPageDown -----> Hex code of the key: 0x00000022
@KeyNext -----> Hex code of the key: 0x00000022
@KeyEnd -----> Hex code of the key: 0x00000023
@KeyHome -----> Hex code of the key: 0x00000024
@KeyLeft -----> Hex code of the key: 0x00000025
@KeyUp -----> Hex code of the key: 0x00000026
@KeyRight -----> Hex code of the key: 0x00000027
@KeyDown -----> Hex code of the key: 0x00000028
@KeySelect -----> Hex code of the key: 0x00000029
@KeyPrint -----> Hex code of the key: 0x0000002A
@KeyExecute -----> Hex code of the key: 0x0000002B
@KeyPrintScreen -----> Hex code of the key: 0x0000002C
@KeySnapshot -----> Hex code of the key: 0x0000002C
@KeyInsert -----> Hex code of the key: 0x0000002D
@KeyDelete -----> Hex code of the key: 0x0000002E
@KeyHelp -----> Hex code of the key: 0x0000002F
@KeyD0 -----> Hex code of the key: 0x00000030
@KeyD1 -----> Hex code of the key: 0x00000031
@KeyD2 -----> Hex code of the key: 0x00000032
@KeyD3 -----> Hex code of the key: 0x00000033
@KeyD4 -----> Hex code of the key: 0x00000034
@KeyD5 -----> Hex code of the key: 0x00000035
@KeyD6 -----> Hex code of the key: 0x00000036
@KeyD7 -----> Hex code of the key: 0x00000037
@KeyD8 -----> Hex code of the key: 0x00000038
@KeyD9 -----> Hex code of the key: 0x00000039
@KeyA -----> Hex code of the key: 0x00000041
@KeyB -----> Hex code of the key: 0x00000042
@KeyC -----> Hex code of the key: 0x00000043
@KeyD -----> Hex code of the key: 0x00000044
@KeyE -----> Hex code of the key: 0x00000045
@KeyF -----> Hex code of the key: 0x00000046
@KeyG -----> Hex code of the key: 0x00000047
@KeyH -----> Hex code of the key: 0x00000048
@KeyI -----> Hex code of the key: 0x00000049
@KeyJ -----> Hex code of the key: 0x0000004A
@KeyK -----> Hex code of the key: 0x0000004B
@KeyL -----> Hex code of the key: 0x0000004C
@KeyM -----> Hex code of the key: 0x0000004D
@KeyN -----> Hex code of the key: 0x0000004E
@KeyO -----> Hex code of the key: 0x0000004F
@KeyP -----> Hex code of the key: 0x00000050
@KeyQ -----> Hex code of the key: 0x00000051
@KeyR -----> Hex code of the key: 0x00000052
@KeyS -----> Hex code of the key: 0x00000053
@KeyT -----> Hex code of the key: 0x00000054
@KeyU -----> Hex code of the key: 0x00000055
@KeyV -----> Hex code of the key: 0x00000056
@KeyW -----> Hex code of the key: 0x00000057
@KeyX -----> Hex code of the key: 0x00000058
@KeyY -----> Hex code of the key: 0x00000059
@KeyZ -----> Hex code of the key: 0x0000005A
@KeyLWin -----> Hex code of the key: 0x0000005B
@KeyRWin -----> Hex code of the key: 0x0000005C
@KeyApps -----> Hex code of the key: 0x0000005D
@KeyNumPad0 -----> Hex code of the key: 0x00000060
@KeyNumPad1 -----> Hex code of the key: 0x00000061
@KeyNumPad2 -----> Hex code of the key: 0x00000062
@KeyNumPad3 -----> Hex code of the key: 0x00000063
@KeyNumPad4 -----> Hex code of the key: 0x00000064
@KeyNumPad5 -----> Hex code of the key: 0x00000065
@KeyNumPad6 -----> Hex code of the key: 0x00000066
@KeyNumPad7 -----> Hex code of the key: 0x00000067
@KeyNumPad8 -----> Hex code of the key: 0x00000068
@KeyNumPad9 -----> Hex code of the key: 0x00000069
@KeyMultiply -----> Hex code of the key: 0x0000006A
@KeyAdd -----> Hex code of the key: 0x0000006B
@KeySeparator -----> Hex code of the key: 0x0000006C
@KeySubtract -----> Hex code of the key: 0x0000006D
@KeyDecimal -----> Hex code of the key: 0x0000006E
@KeyDivide -----> Hex code of the key: 0x0000006F
@KeyF1 -----> Hex code of the key: 0x00000070
@KeyF2 -----> Hex code of the key: 0x00000071
@KeyF3 -----> Hex code of the key: 0x00000072
@KeyF4 -----> Hex code of the key: 0x00000073
@KeyF5 -----> Hex code of the key: 0x00000074
@KeyF6 -----> Hex code of the key: 0x00000075
@KeyF7 -----> Hex code of the key: 0x00000076
@KeyF8 -----> Hex code of the key: 0x00000077
@KeyF9 -----> Hex code of the key: 0x00000078
@KeyF10 -----> Hex code of the key: 0x00000079
@KeyF11 -----> Hex code of the key: 0x0000007A
@KeyF12 -----> Hex code of the key: 0x0000007B
@KeyF13 -----> Hex code of the key: 0x0000007C
@KeyF14 -----> Hex code of the key: 0x0000007D
@KeyF15 -----> Hex code of the key: 0x0000007E
@KeyF16 -----> Hex code of the key: 0x0000007F
@KeyF17 -----> Hex code of the key: 0x00000080
@KeyF18 -----> Hex code of the key: 0x00000081
@KeyF19 -----> Hex code of the key: 0x00000082
@KeyF20 -----> Hex code of the key: 0x00000083
@KeyF21 -----> Hex code of the key: 0x00000084
@KeyF22 -----> Hex code of the key: 0x00000085
@KeyF23 -----> Hex code of the key: 0x00000086
@KeyF24 -----> Hex code of the key: 0x00000087
@KeyNumLock -----> Hex code of the key: 0x00000090
@KeyScroll -----> Hex code of the key: 0x00000091
@KeyLShiftKey -----> Hex code of the key: 0x000000A0
@KeyRShiftKey -----> Hex code of the key: 0x000000A1
@KeyLControlKey -----> Hex code of the key: 0x000000A2
@KeyRControlKey -----> Hex code of the key: 0x000000A3
@KeyLMenu -----> Hex code of the key: 0x000000A4
@KeyRMenu -----> Hex code of the key: 0x000000A5
@KeyBrowserBack -----> Hex code of the key: 0x000000A6
@KeyBrowserForward -----> Hex code of the key: 0x000000A7
@KeyBrowserRefresh -----> Hex code of the key: 0x000000A8
@KeyBrowserStop -----> Hex code of the key: 0x000000A9
@KeyBrowserSearch -----> Hex code of the key: 0x000000AA
@KeyBrowserFavorites -----> Hex code of the key: 0x000000AB
@KeyBrowserHome -----> Hex code of the key: 0x000000AC
@KeyVolumeMute -----> Hex code of the key: 0x000000AD
@KeyVolumeDown -----> Hex code of the key: 0x000000AE
@KeyVolumeUp -----> Hex code of the key: 0x000000AF
@KeyMediaNextTrack -----> Hex code of the key: 0x000000B0
@KeyMediaPreviousTrack -----> Hex code of the key: 0x000000B1
@KeyMediaStop -----> Hex code of the key: 0x000000B2
@KeyMediaPlayPause -----> Hex code of the key: 0x000000B3
@KeyLaunchMail -----> Hex code of the key: 0x000000B4
@KeySelectMedia -----> Hex code of the key: 0x000000B5
@KeyLaunchApplication1 -----> Hex code of the key: 0x000000B6
@KeyLaunchApplication2 -----> Hex code of the key: 0x000000B7
@KeyOemSemicolon -----> Hex code of the key: 0x000000BA
@KeyOemplus -----> Hex code of the key: 0x000000BB
@KeyOemcomma -----> Hex code of the key: 0x000000BC
@KeyOemMinus -----> Hex code of the key: 0x000000BD
@KeyOemPeriod -----> Hex code of the key: 0x000000BE
@KeyOemQuestion -----> Hex code of the key: 0x000000BF
@KeyOemtilde -----> Hex code of the key: 0x000000C0
@KeyOemOpenBrackets -----> Hex code of the key: 0x000000DB
@KeyOemPipe -----> Hex code of the key: 0x000000DC
@KeyOemCloseBrackets -----> Hex code of the key: 0x000000DD
@KeyOemQuotes -----> Hex code of the key: 0x000000DE
@KeyOem8 -----> Hex code of the key: 0x000000DF
@KeyOemBackslash -----> Hex code of the key: 0x000000E2
@KeyProcessKey -----> Hex code of the key: 0x000000E5
@KeyAttn -----> Hex code of the key: 0x000000F6
@KeyCrsel -----> Hex code of the key: 0x000000F7
@KeyExsel -----> Hex code of the key: 0x000000F8
@KeyEraseEof -----> Hex code of the key: 0x000000F9
@KeyPlay -----> Hex code of the key: 0x000000FA
@KeyZoom -----> Hex code of the key: 0x000000FB
@KeyNoName -----> Hex code of the key: 0x000000FC
@KeyPa1 -----> Hex code of the key: 0x000000FD
@KeyOemClear -----> Hex code of the key: 0x000000FE
@KeyKeyCode -----> Hex code of the key: 0x0000FFFF
@KeyShift -----> Hex code of the key: 0x00010000
@KeyControl -----> Hex code of the key: 0x00020000
@KeyAlt -----> Hex code of the key: 0x00040000
@KeyModifiers -----> Hex code of the key: 0xFFFF0000
@KeyIMEAccept -----> Hex code of the key: 0x0000001E
@KeyOem1 -----> Hex code of the key: 0x000000BA
@KeyOem102 -----> Hex code of the key: 0x000000E2
@KeyOem2 -----> Hex code of the key: 0x000000BF
@KeyOem3 -----> Hex code of the key: 0x000000C0
@KeyOem4 -----> Hex code of the key: 0x000000DB
@KeyOem5 -----> Hex code of the key: 0x000000DC
@KeyOem6 -----> Hex code of the key: 0x000000DD
@KeyOem7 -----> Hex code of the key: 0x000000DE
@KeyPacket -----> Hex code of the key: 0x000000E7
@KeySleep -----> Hex code of the key: 0x0000005F
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