Macros

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<pre>
 
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@PI // Mathematical constant that is the ratio of any circle's circumference to its diameter
 
@PI // Mathematical constant that is the ratio of any circle's circumference to its diameter
 +
@TWOPI // A value specifying the approximation of 2π which is 360 degrees
 
@E // Represents the natural logarithmic base, specified by the constant, e.
 
@E // Represents the natural logarithmic base, specified by the constant, e.
 
@LOG2E // Log(@E, 2) = 1.4426950408889634074
 
@LOG2E // Log(@E, 2) = 1.4426950408889634074

Revision as of 07:04, 10 August 2014

Contents

Macros

Custom Macros

You can define your own custom macros as well as using existing ones.

If you make a custom macro with same name as an existing one yours will replace the old one.

If you make a custom macro that has the name of an already existing one yours will replace the old one.

Warning #define is case sensitive but what comes after it is not

Example of creating an Bool macro:

#define Test true
say VarDump(@Test); // Print the macro
 
//or
 
#define Test false
say VarDump(@Test); // Print the macro
// For a value to be an Bool it must contain either true or false

Example of creating an Integer macro:

#define Test 100
say VarDump(@Test); // Print the macro
// For a value to be an Integer it must exhibit no floating point characteristics 
// Note - All Integer macros use Int64 and it is not possible to use lower Integers

Example of creating a Float (single precision floating point) macro:

#define Test 100f
say VarDump(@Test); // Print the macro
 
// or
 
#define Test 100.0f
say VarDump(@Test); // Print the macro
// For a value to be a float it must end with f

Example of creating a Double (double precision floating point) macro:

#define Test 100.0
say VarDump(@Test); // Print the macro
// For a value to be double it must have floating point characteristic
// and it must not end with an f (otherwise it will be a float)

Example of creating a String (allows \n escapes etc) macro:

#define Test "The\nCat"
say VarDump(@Test); // Print the macro
// For a value to be a String that parses escapes it must be inside "" quotes

Example of creating a Static String (does not allow \n escapes etc) macro:

#define Test 'The\nCat'
say VarDump(@Test); // Print the macro
// For a value to be a Static String that does not parses escapes
// it must be inside '' quotes

Example of creating a Char (allows \n escapes etc) macro:

#define Test @'A'
say VarDump(@Test); // Print the macro
 
// with escape
#define Test @'\0'
say VarDump(@Test); // Print the macro
// For a value to be a char it must begin with @ and contain letters inside '' quotes

Example of creating a Function macro:

// Define a new function called shout() that will link to print()
#define shout($x)  print($x)
shout "Hello"; // Prints Hello
 
// The classic C MIN macro
#define MinVal($X, $Y)  (($X) < ($Y) ? ($X) : ($Y))
say MinVal(10, 20); // 10
say MinVal(20, 10); // 10
// For a value to be a Function macro the following must be true:
// * It must start with an Identifier with ( ) such as MinValue()
// * There must be TWO yes 2 spaces after the ) of the MinValue()
// * There must be at least ONE character for the body immediately
//   after the two spaces
//
// This is how a function is defined

Example of creating a Function link macro:

// Define a new function called shout() that will link to print()
// Unlike the one above this will support infinite arguments
#define shout()  print
shout("Hello", " world!"); // Prints Hello
 
// For a value to be a Function Link macro the following must be true:
// * It must start with an Identifier with ( ) such as MinValue()
// * There must be TWO yes 2 spaces after the ) of the MinValue()
// * There must be at least ONE character for the body immediately
//   after the two spaces
// * The function you are linking to must just contain its name
//   with no parameters and no ( ) block
//
// This type is similar to the one above but instead of having fixed
// arguments it allows for infinite arguments

For Functions

@ARGS // Stores all arguments passed to a function allowing for unlimited arguments.

Language Detection

@LANG // Return an array containing language information on the current OS
// Example:
// my List ($Name, $DisplayName, $EnglishName, $TwoLetterISO, $ThreeLetterISO, $LCID) = @Lang;


Directory/Path

@COMMONFILESDIR // Common Files folder
@WINDIR // The directory of windows
@SYSDIR // The directory of windows system directory
@CURDIR // The current working directory
@TEMPDIR // The current system's temporary folder
@EXEDIR // The directory of the Sputnik exe
@SCRIPTDIR // The directory where the current script is at runtime
@FILECASE // Returns TRUE if the file system is case insensitive

Strings

@CRLF // @CR . @LF   ;Occasionally used for line breaks.
@LFCR // @LF . @CR   ;Stupidly used for line breaks.
@CR // Carriage return, Chr(13); sometimes used for line breaks.
@LF // Line feed, Chr(10); typically used for line breaks.
@TAB // Tab character, Chr(9).
@NL // The newline that the current windows likes best.
@N // The newline or <BR> depending if Sputnik is #cgi or not
@VT // Vertical Tab, Chr(11); This character is rarely used.
@FF // Form Feed, Chr(12); This character is also known as "New Page".
@SPACE // Normal Space, Chr(32)
@NBSP // No-Break Space, Chr(160)
      // The No-Break Space character is used to represent a space where
      // a line break is not allowed. It is often used in source code for
      // indentation. 

Character Sets

These are returned as a string if you wish to get an array you will need to split the string into an array of each character.

@EURO // The Euro Currency Sign; ChrW(8364)
@NUMBER // 0123456789
@DIGIT // 0123456789
@LETTER // abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
@LETTEREXT // This set includes all the letters which are part of the extended
           // characters in the first 256 characters (ANSI)
@ALPHANUMERIC // This set includes all the characters in @Letter and @Number
@PRINTABLE // This set includes all standard characters that can be printed
           // onscreen. This includes the characters from  Chr(32) to Chr(127)
           // and  Chr(160) (No-Break Space). The No-Break Space character was
           // included since it is often used in source code.
@PRINTABLEEXT // This set includes all the printable characters above Chr(127).
              // Although rarely used in programming languages, they could be
              // used, for instance, as valid characters in a string literal.
@WHITESPACE // This set includes all characters that are normally considered
            // whitespace and ignored by the parser. The set consists of the
            // Space, Horizontal  Tab, Line Feed, Vertical Tab, Form Feed,
            // Carriage Return and No-Break Space. 
@CONTROLS // This set includes the characters from Chr(1) to Chr(31)
          // and from Chr(127) to Chr(159).
@ANSIMAPPED // This set contains the characters between Chr(128) and Chr(159)
            // that have different values in Unicode.
@ANSIPRINTABLE // This set contains all printable characters available in ANSI.
               // Essentially, this is a union of @Printable@, @PrintableExt
               // and @ANSIMapped.
@ALLVALID // The {All Valid} character set contains every valid character
          // in the Basic Multilingual Plane of the Unicode Character Set.
          // This includes the characters from ChrW(1) to ChrW(55295) and
          // ChrW(56320) to ChrW(65519). 

Language Sets

@LatinExt // Latin Extended; ChrW(256) to ChrW(687)
@LatinExtAdd // Latin Extended Additional; ChrW(7680) to ChrW(7935)
@Greek // ChrW(880) to ChrW(1023)
@GreekExt // Greek Extended; ChrW(7936) to ChrW(8191)
@Cyrillic // ChrW(1024) to ChrW(1279)
@CyrillicSup // Cyrillic Supplementary; ChrW(1280) to ChrW(1327)
@Armenian // ChrW(1328) to ChrW(1423)
@Hebrew // ChrW(1424) to ChrW(1535)
@Arabic // ChrW(1536) to ChrW(1791)
@Syriac // ChrW(1792) to ChrW(1871)
@Thaana // ChrW(1920) to ChrW(1983)
@Devanagari // ChrW(2304) to ChrW(2431)
@Bengali // ChrW(2432) to ChrW(2559)
@Gurmukhi // ChrW(2560) to ChrW(2687)
@Gujarati // ChrW(2688) to ChrW(2815)
@Oriya // ChrW(2816) to ChrW(2943)
@Tamil // ChrW(2944) to ChrW(3071)
@Telugu // ChrW(3072) to ChrW(3199)
@Kannada // ChrW(3200) to ChrW(3327)
@Malayalam // ChrW(3328) to ChrW(3455)
@Sinhala // ChrW(3456) to ChrW(3583)
@Thai // ChrW(3584) to ChrW(3711)
@Lao // ChrW(3712) to ChrW(3839)
@Tibetan // ChrW(3840) to ChrW(4095)
@Myanmar // ChrW(4096) to ChrW(4255)
@Georgian // ChrW(4256) to ChrW(4351)
@Hangul Jamo // ChrW(4352) to ChrW(4607)
@Ethiopic // ChrW(4608) to ChrW(4991)
@Cherokee // ChrW(5024) to ChrW(5119)
@Ogham // ChrW(5760) to ChrW(5791)
@Runic // ChrW(5792) to ChrW(5887)
@Tagalog // ChrW(5888) to ChrW(5919)
@Hanunoo // ChrW(5920) to ChrW(5951)
@Buhid // ChrW(5952) to ChrW(5983)
@Tagbanwa // ChrW(5984) to ChrW(6015)
@Khmer // ChrW(6016) to ChrW(6143)
@Mongolian // ChrW(6144) to ChrW(6319)
@Kanbun // ChrW(12688) to ChrW(12703)
@Bopomofo // ChrW(12544) to ChrW(12591)
@BopomofoExt // Bopomofo Extended; ChrW(12704) to ChrW(12735)
@JapPunct // Japanese-style punctuation; ChrW(12288) to ChrW(12351)
@JapRomKat // Full-width Roman characters and half-width Katakana; ChrW(65280) to ChrW(65519)
@Hiragana // ChrW(12352) to ChrW(12447)
@Katakana // ChrW(12448) to ChrW(12543)
@Kanji // CJK unifed ideographs - Common and uncommon Kanji; ChrW(19968) to ChrW(40879)

Math

@PI // Mathematical constant that is the ratio of any circle's circumference to its diameter
@TWOPI // A value specifying the approximation of 2π which is 360 degrees
@E // Represents the natural logarithmic base, specified by the constant, e.
@LOG2E // Log(@E, 2) = 1.4426950408889634074
@LOG10E // Log10(@E) = 0.43429448190325182765
@LN2 // Log(2) = 0.69314718055994530942
@LN10 // Log(10) = 2.30258509299404568402
@PI_2 // @PI/2 = 1.57079632679489661923
@PI_4 // @PI/4 = 0.78539816339744830962
@1_PI // 1/@PI = 0.31830988618379067154
@2_PI // 2/@PI = 0.63661977236758134308
@SQRTPI // Sqrt(@PI) = 1.77245385090551602729
@2_SQRTPI // 2/Sqrt(@PI) = 1.12837916709551257390
@SQRT2 // Sqrt(2) = 1.4142135623731
@SQRT3 // Sqrt(3) = 1.73205080756887729352
@SQRT1_2 // 1/Sqrt(2) = 0.70710678118654752440
@LNPI // Log(@PI) = 1.14472988584940017414
@EULER // Euler constant = 0.57721566490153286061

Variable Limits etc

@CHAR_MIN // Represents the smallest possible value of a unicode character
@CHAR_MAX // Represents the largest possible value of a unicode character
@BYTE_MIN // Represents the smallest possible value of a unsigned 8-bit integer
@BYTE_MAX // Represents the largest possible value of a unsigned 8-bit integer
@SBYTE_MIN // Represents the smallest possible value of a signed 8-bit integer
@SBYTE_MAX // Represents the largest possible value of a signed 8-bit integer
@USHORT_MIN // Represents the smallest possible value of a unsigned 16-bit integer
@USHORT_MAX // Represents the largest possible value of a unsigned 16-bit integer
@UINT16_MIN // Represents the smallest possible value of a unsigned 16-bit integer
@UINT16_MAX // Represents the largest possible value of a unsigned 16-bit integer
@UINT_MIN // Represents the smallest possible value of a unsigned 32-bit integer
@UINT_MAX // Represents the largest possible value of a unsigned 32-bit integer
@UINT32_MIN // Represents the smallest possible value of a unsigned 32-bit integer
@UINT32_MAX // Represents the largest possible value of a unsigned 32-bit integer
@ULONG_MIN // Represents the smallest possible value of a unsigned 64-bit integer
@ULONG_MAX // Represents the largest possible value of a unsigned 64-bit integer
@UINT64_MIN // Represents the smallest possible value of a unsigned 64-bit integer
@UINT64_MAX // Represents the largest possible value of a unsigned 64-bit integer
@SHORT_MIN // Represents the smallest possible value of a signed 16-bit integer
@SHORT_MAX // Represents the largest possible value of a signed 16-bit integer
@INT16_MIN // Represents the smallest possible value of a signed 16-bit integer
@INT16_MAX // Represents the largest possible value of a signed 16-bit integer
@INT_MIN // Represents the smallest possible value of a signed 32-bit integer
@INT_MAX // Represents the largest possible value of a signed 32-bit integer
@INT32_MIN // Represents the smallest possible value of a signed 32-bit integer
@INT32_MAX // Represents the largest possible value of a signed 32-bit integer
@LONG_MIN // Represents the smallest possible value of a signed 64-bit integer
@LONG_MAX // Represents the largest possible value of a signed 64-bit integer
@INT64_MIN // Represents the smallest possible value of a signed 64-bit integer
@INT64_MAX // Represents the largest possible value of a signed 64-bit integer
@DOUBLE_POSINF // Represents positive infinity
@DOUBLE_NEGINF // Represents negative infinity
@DOUBLE_NAN // Represents (Not a number) NaN
@DOUBLE_MIN // Represents the smallest possible value of a float
@DOUBLE_MAX // Represents the largest possible value of a float
@DOUBLE_EPSILON // Represents the smallest positive double value greater than zero
@FLOAT_POSINF // Represents positive infinity
@FLOAT_NEGINF // Represents negative infinity
@FLOAT_NAN // Represents (Not a number) NaN
@FLOAT_MIN // Represents the smallest possible value of a float
@FLOAT_MAX // Represents the largest possible value of a float
@FLOAT_EPSILON // Represents the smallest positive float value greater than zero

Variable size etc

Useful for use with memory functions

// Pointers (Pointers will either be 32-bit or 64-bit
// depending on which Sputnik is using however as long as
// these macros are used your functions will continue to work
// regardless if using 32 or 64 bit Sputnik.
@PTRSize // Represents the size in bytes of pointers
@PTRZero // Represents a pointer or handle that has been initialized to zero
@UPTRSize // Represents the size in bytes of unsigned pointers
@UPTRZero // Represents an unsigned pointer or handle that has been initialized to zero
// Others
@CharSize // Represents the size in bytes of a char
@BoolSize // Represents the size in bytes of a boolean
@ByteSize // Represents the size in bytes of a byte
@SByteSize // Represents the size in bytes of a sbyte (signed byte)
@Int16Size // Represents the size in bytes of an int16
@Int32Size // Represents the size in bytes of an int32
@Int64Size // Represents the size in bytes of an int64
@UInt16Size // Represents the size in bytes of an uint16
@UInt32Size // Represents the size in bytes of an uint32
@UInt64Size // Represents the size in bytes of an uint64
@FloatSize // Represents the size in bytes of an float
@DoubleSize // Represents the size in bytes of an double
// Characters
@ACSize // Represents the size in bytes an ASCII string character
@UCSize // Represents the size in bytes a Sputnik string character (UTF8)

Date & Time

@DATETIMENOW // Stores the current date and time as a string
@MSEC // Milliseconds value of clock.  Range is 00 to 999
@SEC // Seconds value of clock.  Range is 00 to 59
@MIN // Minutes value of clock.  Range is 00 to 59
@HOUR // Hours value of clock in 24-hour format.  Range is 00 to 23
@WDAY // Numeric day of week.  Range is 1 to 7 which corresponds to Sunday through Saturday
@MDAY // Current day of month.  Range is 01 to 31
@MON // Current month.  Range is 01 to 12
@YDAY // Current day of year.  Range is 1 to 366 (or 365 if not a leap year)
@YEAR // Current four-digit year.
@TICKS // The number of ticks that represent the current date and time (A single tick represents one hundred nanoseconds or one ten-millionth of a second. There are 10,000 ticks in a millisecond.)
@TIME // Get a 10 element array containing in this order; @MSEC, @SEC, @MIN, @HOUR, @WDAY, @MDAY, @MON, @YDAY, @YEAR, @TICKS
// Heres an example of how to use @Time to create a useable list :
List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @TIME;
println("MSec: " . $MSec); 
println("Sec: " . $Sec); 
println("Min: " . $Min); 
println("Hour: " . $Hour); 
println("WDay: " . $WDay); 
println("MDay: " . $MDay); 
println("Mon: " . $Mon); 
println("YDay: " . $YDay); 
println("Year: " . $Year); 
println("Ticks: " . $Ticks);
// A simple easy to use formatted date/time
my List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @TIME;
if ($Sec < 10)  { $Sec = "0$sec";   }
if ($Min < 10)  { $Min = "0$min";   }
if ($Hour < 10) { $Hour = "0$hour"; }
if ($MDay < 10) { $MDay = "0$mday"; }
if ($Mon < 10)  { $Mon = "0$Mon";  }
my $Date = "$MDay-$Mon-$Year $Hour:$Min";
echo $Date; // Prints 13-09-2013 20:44

Misc

@X64 // True Sputnik process is 64BIT or False if 32BIT
@IsLittleEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
@IsBigEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
@GUI // True or False if SputnikW is being run instead of Sputnik
@CONSOLEVISIBLE // True or False if Console window is visible
@COMPILED // True or False if the script is being run from a compiled exe instead of as a source file
@GUID // Generate a new globally unique identifier (GUID) (as a string)
@GUIDZero // A GUID with all its values zeroed to compare a new or existing @GUID with) (as a string)
@GUIDBin // Generate a new globally unique identifier (GUID) (as binary)
@GUIDZeroBin // A GUID with all its values zeroed to compare a new or existing @GUID with) (as binary)
@ERROR // Stores the state of the last error which can be useful to find out exactly what happened.
@CURRENCY // Stores the local currency symbol that the computer is using such as $ or £ etc.
@GROUPS // Stores the amount of groups captured in the last regex match operation.
@DESKTOPWIDTH // Current width of the desktop the program is running on.
@DESKTOPHEIGHT // Current height of the desktop the program is running on.
@DOMAIN // The computers currently network domain name associated with current user.
@USER // The name of the user currently logged in to windows.
@MACHINENAME // Get NetBIOS name of this computer.
@TICKCOUNT // The number of miliseconds elapsed since the current Sputnik started.
@INVALIDPATHCHARS // String of characters that are not allowed in path names.
@INVALIDFILENAMECHARS // String of characters that are not allowed in file names.
@VOLUMESEPARATORCHAR // Provides a platform-specific volume separator character.
@PATHSEPARATOR // A platform-specific separator character used to separate path strings in environment variables.
@DIRECTORYSEPARATORCHAR // Provides a platform-specific character used to separate directory levels in a path string that reflects a hierarchical file system organization.
@ALTDIRECTORYSEPARATORCHAR // Provides a platform-specific alternate character used to separate directory levels in a path string that reflects a hierarchical file system organization.

Mouse Key Constants for use with GUILink etc

@MouseNone
@MouseLeft
@MouseMiddle
@MouseRight
@MouseXButton1
@MouseXButton2

Key Constants for use with many things (Bascially equal to VirtualKey Codes)

This are often used to check the $arg on GUI key pressing events however it could also be used with APIs such as GetKeyState()

@KeyNone -----> Hex code of the key: 0x00000000
@KeyLButton -----> Hex code of the key: 0x00000001
@KeyRButton -----> Hex code of the key: 0x00000002
@KeyCancel -----> Hex code of the key: 0x00000003
@KeyMButton -----> Hex code of the key: 0x00000004
@KeyXButton1 -----> Hex code of the key: 0x00000005
@KeyXButton2 -----> Hex code of the key: 0x00000006
@KeyBack -----> Hex code of the key: 0x00000008
@KeyTab -----> Hex code of the key: 0x00000009
@KeyLineFeed -----> Hex code of the key: 0x0000000A
@KeyClear -----> Hex code of the key: 0x0000000C
@KeyReturn -----> Hex code of the key: 0x0000000D
@KeyEnter -----> Hex code of the key: 0x0000000D
@KeyShiftKey -----> Hex code of the key: 0x00000010
@KeyControlKey -----> Hex code of the key: 0x00000011
@KeyMenu -----> Hex code of the key: 0x00000012
@KeyPause -----> Hex code of the key: 0x00000013
@KeyCapsLock -----> Hex code of the key: 0x00000014
@KeyCapital -----> Hex code of the key: 0x00000014
@KeyKanaMode -----> Hex code of the key: 0x00000015
@KeyHanguelMode -----> Hex code of the key: 0x00000015
@KeyHangulMode -----> Hex code of the key: 0x00000015
@KeyJunjaMode -----> Hex code of the key: 0x00000017
@KeyFinalMode -----> Hex code of the key: 0x00000018
@KeyKanjiMode -----> Hex code of the key: 0x00000019
@KeyHanjaMode -----> Hex code of the key: 0x00000019
@KeyEscape -----> Hex code of the key: 0x0000001B
@KeyIMEConvert -----> Hex code of the key: 0x0000001C
@KeyIMENonconvert -----> Hex code of the key: 0x0000001D
@KeyIMEAceept -----> Hex code of the key: 0x0000001E
@KeyIMEModeChange -----> Hex code of the key: 0x0000001F
@KeySpace -----> Hex code of the key: 0x00000020
@KeyPageUp -----> Hex code of the key: 0x00000021
@KeyPrior -----> Hex code of the key: 0x00000021
@KeyPageDown -----> Hex code of the key: 0x00000022
@KeyNext -----> Hex code of the key: 0x00000022
@KeyEnd -----> Hex code of the key: 0x00000023
@KeyHome -----> Hex code of the key: 0x00000024
@KeyLeft -----> Hex code of the key: 0x00000025
@KeyUp -----> Hex code of the key: 0x00000026
@KeyRight -----> Hex code of the key: 0x00000027
@KeyDown -----> Hex code of the key: 0x00000028
@KeySelect -----> Hex code of the key: 0x00000029
@KeyPrint -----> Hex code of the key: 0x0000002A
@KeyExecute -----> Hex code of the key: 0x0000002B
@KeyPrintScreen -----> Hex code of the key: 0x0000002C
@KeySnapshot -----> Hex code of the key: 0x0000002C
@KeyInsert -----> Hex code of the key: 0x0000002D
@KeyDelete -----> Hex code of the key: 0x0000002E
@KeyHelp -----> Hex code of the key: 0x0000002F
@KeyD0 -----> Hex code of the key: 0x00000030
@KeyD1 -----> Hex code of the key: 0x00000031
@KeyD2 -----> Hex code of the key: 0x00000032
@KeyD3 -----> Hex code of the key: 0x00000033
@KeyD4 -----> Hex code of the key: 0x00000034
@KeyD5 -----> Hex code of the key: 0x00000035
@KeyD6 -----> Hex code of the key: 0x00000036
@KeyD7 -----> Hex code of the key: 0x00000037
@KeyD8 -----> Hex code of the key: 0x00000038
@KeyD9 -----> Hex code of the key: 0x00000039
@KeyA -----> Hex code of the key: 0x00000041
@KeyB -----> Hex code of the key: 0x00000042
@KeyC -----> Hex code of the key: 0x00000043
@KeyD -----> Hex code of the key: 0x00000044
@KeyE -----> Hex code of the key: 0x00000045
@KeyF -----> Hex code of the key: 0x00000046
@KeyG -----> Hex code of the key: 0x00000047
@KeyH -----> Hex code of the key: 0x00000048
@KeyI -----> Hex code of the key: 0x00000049
@KeyJ -----> Hex code of the key: 0x0000004A
@KeyK -----> Hex code of the key: 0x0000004B
@KeyL -----> Hex code of the key: 0x0000004C
@KeyM -----> Hex code of the key: 0x0000004D
@KeyN -----> Hex code of the key: 0x0000004E
@KeyO -----> Hex code of the key: 0x0000004F
@KeyP -----> Hex code of the key: 0x00000050
@KeyQ -----> Hex code of the key: 0x00000051
@KeyR -----> Hex code of the key: 0x00000052
@KeyS -----> Hex code of the key: 0x00000053
@KeyT -----> Hex code of the key: 0x00000054
@KeyU -----> Hex code of the key: 0x00000055
@KeyV -----> Hex code of the key: 0x00000056
@KeyW -----> Hex code of the key: 0x00000057
@KeyX -----> Hex code of the key: 0x00000058
@KeyY -----> Hex code of the key: 0x00000059
@KeyZ -----> Hex code of the key: 0x0000005A
@KeyLWin -----> Hex code of the key: 0x0000005B
@KeyRWin -----> Hex code of the key: 0x0000005C
@KeyApps -----> Hex code of the key: 0x0000005D
@KeyNumPad0 -----> Hex code of the key: 0x00000060
@KeyNumPad1 -----> Hex code of the key: 0x00000061
@KeyNumPad2 -----> Hex code of the key: 0x00000062
@KeyNumPad3 -----> Hex code of the key: 0x00000063
@KeyNumPad4 -----> Hex code of the key: 0x00000064
@KeyNumPad5 -----> Hex code of the key: 0x00000065
@KeyNumPad6 -----> Hex code of the key: 0x00000066
@KeyNumPad7 -----> Hex code of the key: 0x00000067
@KeyNumPad8 -----> Hex code of the key: 0x00000068
@KeyNumPad9 -----> Hex code of the key: 0x00000069
@KeyMultiply -----> Hex code of the key: 0x0000006A
@KeyAdd -----> Hex code of the key: 0x0000006B
@KeySeparator -----> Hex code of the key: 0x0000006C
@KeySubtract -----> Hex code of the key: 0x0000006D
@KeyDecimal -----> Hex code of the key: 0x0000006E
@KeyDivide -----> Hex code of the key: 0x0000006F
@KeyF1 -----> Hex code of the key: 0x00000070
@KeyF2 -----> Hex code of the key: 0x00000071
@KeyF3 -----> Hex code of the key: 0x00000072
@KeyF4 -----> Hex code of the key: 0x00000073
@KeyF5 -----> Hex code of the key: 0x00000074
@KeyF6 -----> Hex code of the key: 0x00000075
@KeyF7 -----> Hex code of the key: 0x00000076
@KeyF8 -----> Hex code of the key: 0x00000077
@KeyF9 -----> Hex code of the key: 0x00000078
@KeyF10 -----> Hex code of the key: 0x00000079
@KeyF11 -----> Hex code of the key: 0x0000007A
@KeyF12 -----> Hex code of the key: 0x0000007B
@KeyF13 -----> Hex code of the key: 0x0000007C
@KeyF14 -----> Hex code of the key: 0x0000007D
@KeyF15 -----> Hex code of the key: 0x0000007E
@KeyF16 -----> Hex code of the key: 0x0000007F
@KeyF17 -----> Hex code of the key: 0x00000080
@KeyF18 -----> Hex code of the key: 0x00000081
@KeyF19 -----> Hex code of the key: 0x00000082
@KeyF20 -----> Hex code of the key: 0x00000083
@KeyF21 -----> Hex code of the key: 0x00000084
@KeyF22 -----> Hex code of the key: 0x00000085
@KeyF23 -----> Hex code of the key: 0x00000086
@KeyF24 -----> Hex code of the key: 0x00000087
@KeyNumLock -----> Hex code of the key: 0x00000090
@KeyScroll -----> Hex code of the key: 0x00000091
@KeyLShiftKey -----> Hex code of the key: 0x000000A0
@KeyRShiftKey -----> Hex code of the key: 0x000000A1
@KeyLControlKey -----> Hex code of the key: 0x000000A2
@KeyRControlKey -----> Hex code of the key: 0x000000A3
@KeyLMenu -----> Hex code of the key: 0x000000A4
@KeyRMenu -----> Hex code of the key: 0x000000A5
@KeyBrowserBack -----> Hex code of the key: 0x000000A6
@KeyBrowserForward -----> Hex code of the key: 0x000000A7
@KeyBrowserRefresh -----> Hex code of the key: 0x000000A8
@KeyBrowserStop -----> Hex code of the key: 0x000000A9
@KeyBrowserSearch -----> Hex code of the key: 0x000000AA
@KeyBrowserFavorites -----> Hex code of the key: 0x000000AB
@KeyBrowserHome -----> Hex code of the key: 0x000000AC
@KeyVolumeMute -----> Hex code of the key: 0x000000AD
@KeyVolumeDown -----> Hex code of the key: 0x000000AE
@KeyVolumeUp -----> Hex code of the key: 0x000000AF
@KeyMediaNextTrack -----> Hex code of the key: 0x000000B0
@KeyMediaPreviousTrack -----> Hex code of the key: 0x000000B1
@KeyMediaStop -----> Hex code of the key: 0x000000B2
@KeyMediaPlayPause -----> Hex code of the key: 0x000000B3
@KeyLaunchMail -----> Hex code of the key: 0x000000B4
@KeySelectMedia -----> Hex code of the key: 0x000000B5
@KeyLaunchApplication1 -----> Hex code of the key: 0x000000B6
@KeyLaunchApplication2 -----> Hex code of the key: 0x000000B7
@KeyOemSemicolon -----> Hex code of the key: 0x000000BA
@KeyOemplus -----> Hex code of the key: 0x000000BB
@KeyOemcomma -----> Hex code of the key: 0x000000BC
@KeyOemMinus -----> Hex code of the key: 0x000000BD
@KeyOemPeriod -----> Hex code of the key: 0x000000BE
@KeyOemQuestion -----> Hex code of the key: 0x000000BF
@KeyOemtilde -----> Hex code of the key: 0x000000C0
@KeyOemOpenBrackets -----> Hex code of the key: 0x000000DB
@KeyOemPipe -----> Hex code of the key: 0x000000DC
@KeyOemCloseBrackets -----> Hex code of the key: 0x000000DD
@KeyOemQuotes -----> Hex code of the key: 0x000000DE
@KeyOem8 -----> Hex code of the key: 0x000000DF
@KeyOemBackslash -----> Hex code of the key: 0x000000E2
@KeyProcessKey -----> Hex code of the key: 0x000000E5
@KeyAttn -----> Hex code of the key: 0x000000F6
@KeyCrsel -----> Hex code of the key: 0x000000F7
@KeyExsel -----> Hex code of the key: 0x000000F8
@KeyEraseEof -----> Hex code of the key: 0x000000F9
@KeyPlay -----> Hex code of the key: 0x000000FA
@KeyZoom -----> Hex code of the key: 0x000000FB
@KeyNoName -----> Hex code of the key: 0x000000FC
@KeyPa1 -----> Hex code of the key: 0x000000FD
@KeyOemClear -----> Hex code of the key: 0x000000FE
@KeyKeyCode -----> Hex code of the key: 0x0000FFFF
@KeyShift -----> Hex code of the key: 0x00010000
@KeyControl -----> Hex code of the key: 0x00020000
@KeyAlt -----> Hex code of the key: 0x00040000
@KeyModifiers -----> Hex code of the key: 0xFFFF0000
@KeyIMEAccept -----> Hex code of the key: 0x0000001E
@KeyOem1 -----> Hex code of the key: 0x000000BA
@KeyOem102 -----> Hex code of the key: 0x000000E2
@KeyOem2 -----> Hex code of the key: 0x000000BF
@KeyOem3 -----> Hex code of the key: 0x000000C0
@KeyOem4 -----> Hex code of the key: 0x000000DB
@KeyOem5 -----> Hex code of the key: 0x000000DC
@KeyOem6 -----> Hex code of the key: 0x000000DD
@KeyOem7 -----> Hex code of the key: 0x000000DE
@KeyPacket -----> Hex code of the key: 0x000000E7
@KeySleep -----> Hex code of the key: 0x0000005F
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