Classes

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(Overloading --)
(Cast Overloading)
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=== Cast Overloading ===
 
=== Cast Overloading ===
  
Sputnik allows you to overload all the castings such as (int)value etc this is useful if you have a class that uses multiple variables and you would like them all added together each time you use (float)$myclass.
+
Sputnik allows you to overload all the castings such as (int)value etc this is useful if you have a class that uses multiple variables and you would like them all added together each time you use (float)$myclass (or any cast you are doing such as (string) also it will run the cast if the function you are using wants to convert the variable into a string such as print()).
  
 
Warning - Cast overloading does not apply to the function cast such as int( value ) since that is a function designed to accept an expression and return it converted it is not a cast.
 
Warning - Cast overloading does not apply to the function cast such as int( value ) since that is a function designed to accept an expression and return it converted it is not a cast.

Revision as of 21:05, 17 August 2013

NOTE - Everything listed on this page DOES work even tho there are not examples for everything they do indeed work if you wish to try it out.

Regular class :

Class <name>
{
	statements
	...
	functions
	...
	operator overloads
	...
	casting overloads
	...
};

Extender class that adds functions and features to an existing class :

Class extends <name>
{
	statements
	...
	functions
	...
	operator overloads
	...
	casting overloads
	...
};

Inheritance class that inherits functions and features from an existing class :

Class <name> extends <parentname>
{
	statements
	...
	functions
	...
	operator overloads
	...
	casting overloads
	...
};

Inheritance class that inherits functions and features from multiple existing classes :

Class <name> extends <parentname>, <parentname>, <parentname>...
{
	statements
	...
	functions
	...
	operator overloads
	...
	casting overloads
	...
};

Contents

Description

Features

Statements

Variables

Static Variables

Functions

Static Functions

Operator Overloads

Cast Overloads

Remarks

Examples

Creating Classes

Using Classes

Inheriting Classes

Extending Classes

Multiple Inheritance Classes

Cast Overloading

Sputnik allows you to overload all the castings such as (int)value etc this is useful if you have a class that uses multiple variables and you would like them all added together each time you use (float)$myclass (or any cast you are doing such as (string) also it will run the cast if the function you are using wants to convert the variable into a string such as print()).

Warning - Cast overloading does not apply to the function cast such as int( value ) since that is a function designed to accept an expression and return it converted it is not a cast.

Overloading Cast: char

Overloading Cast: byte

Overloading Cast: sbyte

Overloading Cast: ushort

Overloading Cast: uint16

Overloading Cast: uint

Overloading Cast: uint32

Overloading Cast: uint64

Overloading Cast: ulong

Overloading Cast: short

Overloading Cast: int16

Overloading Cast: int

Overloading Cast: int32

Overloading Cast: int64

Overloading Cast: long

Overloading Cast: float

Overloading Cast: double

Overloading Cast: string

Class Account
{
	my $Name;
	my $Credits;
	Function __construct($Name = "", $Credits = 0)
	{
		$this->$Name = $Name;
		$this->$Credits = $Credits;
	}
	Operator "string" // This will be done whenever somebody uses (string)$ourclass
	{
		return "Account '$Name' Credits '$Credits'";
	}
};
$nacc = New Account("FoX", 777);
println( (string)$nacc ); // Prints Account 'FoX' Credits '777'

Operator Overloading

Sputnik allows you to overload a vast array of operators on your classes this is very helpful for all kinds of things example imagine you have a class that contains 3 varibles X Y and Z and you want to add another classes variables X Y Z onto yours creating a += operator you could quite simply do just that example:

Without overloads:

$vec1->$x += $vec2->$x;
$vec1->$y += $vec2->$y;
$vec1->$z += $vec2->$z;

As you can see we needed 3 lines of code to do that and doing this over and over in many places of the code will cause a lot of repeat code also what if later we decide we need to add a third variable after z? We would need to go back and change everything...

However if we overload the += operator we can do this:

$vec1 += $vec2;

See how much easier that was? And if we add a new variable or even several later we can just fix our single += overload function and it will automatically fix every single peice of += in your code that uses it.

See the examples below for what you can overload and exactly how to do just that.

Overloading =

This cannot be overloaded!

Overloading +=

Overloading -=

Overloading *=

Overloading **=

Overloading /=

Overloading %=

Overloading .=

Overloading ..=

Overloading ^=

Overloading &=

Overloading |=

Overloading >>=

Overloading <<=

Overloading |

Overloading ^

Overloading &

Overloading +

Overloading -

Overloading *

Overloading **

Overloading /

Overloading %

Overloading .

Overloading <<

Overloading >>

Overloading ++

Class Vec3
{
	my $x = 0;
	my $y = 0;
	my $z = 0;
	Function __construct($x1 = 0, $y1 = 0, $z1 = 0)
	{
		$this->$x = $x1;
		$this->$y = $y1;
		$this->$z = $z1;
	}
	Operator "++"
	{
		$this->$x++;
		$this->$y++;
		$this->$z++;
	}
};
$cat1 = new Vec3(10, 20, 30);
println("BEFORE ++");
println("Class variable X: " . $cat1->$x);
println("Class variable Y: " . $cat1->$y);
println("Class variable Z: " . $cat1->$z);
$cat1++;
println("AFTER ++");
println("Class variable X: " . $cat1->$x);
println("Class variable Y: " . $cat1->$y);
println("Class variable Z: " . $cat1->$z);
// Prints
// BEFORE ++
// Class variable X: 10
// Class variable Y: 20
// Class variable Z: 30
// AFTER ++
// Class variable X: 11
// Class variable Y: 21
// Class variable Z: 31

Overloading --

Class Vec3
{
	my $x = 0;
	my $y = 0;
	my $z = 0;
	Function __construct($x1 = 0, $y1 = 0, $z1 = 0)
	{
		$this->$x = $x1;
		$this->$y = $y1;
		$this->$z = $z1;
	}
	Operator "--"
	{
		$this->$x--;
		$this->$y--;
		$this->$z--;
	}
};
$cat1 = new Vec3(10, 20, 30);
println("BEFORE --");
println("Class variable X: " . $cat1->$x);
println("Class variable Y: " . $cat1->$y);
println("Class variable Z: " . $cat1->$z);
$cat1--;
println("AFTER --");
println("Class variable X: " . $cat1->$x);
println("Class variable Y: " . $cat1->$y);
println("Class variable Z: " . $cat1->$z);
// Prints
// BEFORE --
// Class variable X: 10
// Class variable Y: 20
// Class variable Z: 30
// AFTER --
// Class variable X: 9
// Class variable Y: 19
// Class variable Z: 29

Overloading ==

Overloading !=

Overloading <

Overloading <=

Overloading >

Overloading >=

Overloading <>

Overloading eq

Overloading eqi

Overloading neq

Overloading neqi

Overloading ||

Overloading &&

Overloading []

Class Testy
{
	my $Values;
	Function __Construct()
	{
		$this->$Values = array();
		println("A new Testy() class was made");
	}
	Function __Deconstruct()
	{
		$this->$Values = array();
		println("A Testy() class was destroyed");
	}
	Function PrintMe()
	{
		println("Values BELOW");
		printr($Values);
		println("Values ABOVE");
	}
	// Overload the [] operator
	// Note that you don't get the value that is going to
	// to the [] this is because Sputnik doesn't yet know
	// what is going inside it however it knows the array
	// must be extended to allow something to go inside it.
	// So we simply extend the array and return a pointer to it
	// This will allow the array element to be set later
	Operator "[]"
	{
		// & means return a pointer to new index
		return &$this->$Values[];
	}
 
};
 
 
my $Testy = new Testy();
// Now we use use the new index that was returned and place stuff in it
// However it is being returned as a POINTER so to make use of it we
// resolve it back into a variable using the * symbol.
// * Causes a pointer to become as if it was the actual object.
*$Testy[] = "One";
*$Testy[] = "Two";
*$Testy[] = "Three";
$Testy->PrintMe();
Unset($Testy);

Overloading []!

Class Testy
{
	my $Values;
	Function __Construct()
	{
		$this->$Values = array();
		println("A new Testy() class was made");
	}
	Function __Deconstruct()
	{
		$this->$Values = array();
		println("A Testy() class was destroyed");
	}
	Function PrintMe()
	{
		println("Values BELOW");
		printr($Values);
		println("Values ABOVE");
	}
	// Overload the [] operator
	// Note that you don't get the value that is going to
	// to the [] this is because Sputnik doesn't yet know
	// what is going inside it however it knows the array
	// must be extended to allow something to go inside it.
	// So we simply extend the array and return a pointer to it
	// This will allow the array element to be set later
	Operator "[]"
	{
		// & means return a pointer to new index
		return &$this->$Values[];
	}
	// Overload the []! operator
	// Same as above nothing special here
	Operator "[]!"
	{
		return &$this->$Values[]!;
	}	
};
 
 
my $Testy = new Testy();
// Now we use use the new index that was returned and place stuff in it
// However it is being returned as a POINTER so to make use of it we
// resolve it back into a variable using the * symbol.
// * Causes a pointer to become as if it was the actual object.
*$Testy[] = "One";
*$Testy[] = "Two";
*$Testy[] = "Three";
*$Testy[]! = "Zero";
$Testy->PrintMe();
Unset($Testy);

Overloading [<>]

Class Testy
{
	my $Values;
	Function __Construct()
	{
		$this->$Values = array();
		println("A new Testy() class was made");
	}
	Function __Deconstruct()
	{
		$this->$Values = array();
		println("A Testy() class was destroyed");
	}
	// Overload the [] operator
	// Note that you dont get the value that is going to
	// to the [] this is because Sputnik doesnt yet know
	// what is going inside it however it knows the array
	// must be extended to allow something to go inside it.
	// So we simply extend the array and return a pointer to it
	// This will allow the array element to be set later
	Operator "[]"
	{
		return &$this->$Values[];
	}
	// Overload the []! operator
	// Same as above nothing special here
	Operator "[]!"
	{
		return &$this->$Values[]!;
	}
	// Overload the [<>] operator
	// Same as above nothing special here
	Operator "[<>]"
	{
		return VarDump($Values);
	}
 
};
 
 
my $Testy = new Testy();
*$Testy[] = "One";
*$Testy[] = "Two";
*$Testy[] = "Three";
*$Testy[]! = "Zero";
println( *$Testy[<>] );
Unset($Testy);
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