Core Function DLLStructCreate
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<syntaxhighlight lang="sputnik"> | <syntaxhighlight lang="sputnik"> | ||
// Create the struct | // Create the struct | ||
− | my $Struct = DLLStructCreate( | + | my $Struct = DLLStructCreate( // Of course @"" makes producing the struct almost identical to C/C++ |
− | + | @" | |
− | + | int i; | |
− | + | char* name; | |
− | + | char* pass; | |
− | + | char* id[3]; | |
− | + | int j; | |
− | + | "); | |
// Write the data | // Write the data |
Revision as of 19:53, 13 December 2011
DLLStructCreate( <def string> )
Contents |
Description
Creates a C/C++ style structure to be used with DLLCall
Parameters
def string
A string representing the structure to create (See Remarks).
Return Value
Success - Returns the DLLStruct.
Failure - Returns 0 and most likely throws exception.
Remarks
To delete a DLLStruct you must unset it example:
unset( $dllStruct );
Note - If you do not unset the DLLStruct and instead just change the value of the variable then the garbage collector will deal with the DLLStruct *evenutally* but that could be today, tomorrow you never know so always unset() the struct when your finished with it.
DEFS
Each data type must be separated by a semi-colon ';'.
Create arrays by adding '[size]' after the data type.
DllStructCreate("int;char[128]").
An elementname can be added similar to a C-style declaration DllStructCreate("int n;char buffer[128]").
def string settings
[TYPE] [WHAT IT RETURNS WITH DLLSTRUCTGETDATA] [WHAT IS IT IN C++] ubyte unsigned 8 bit integer unsigned char byte signed 8 bit integer char char a single ASCII character char wchar a single UNICODE character wchar short signed 16 bit integer short int16 signed 16 bit integer short int signed 32 bit integer int int32 signed 32 bit integer int int64 signed 64 bit integer __int64 long signed 64 bit integer __int64 ushort signed unsigned 16 bit integer unsigned short uint16 signed unsigned 16 bit integer unsigned short uint signed unsigned 32 bit integer unsigned int uint32 signed unsigned 32 bit integer unsigned int uint64 signed unsigned 64 bit integer unsigned __int64 ulong signed unsigned 64 bit integer unsigned __int64 float signed 32 bit floating point float double signed 64 bit floating point double char* a pointer to an ASCII char array (string) char* wchar* a pointer to an UNICODE char array (string) wchar* ptr a pointer void* Note - There is no *string* type instead; You must create an array of chars example "char mystring[500]" then you can use it like a string. Or if you wish to use UNICODE its "wchar mystring[500]" Warning - Remember to free() etc when your working with allocated memory and pointers.
Example
An example on using the struct with char* and even char* [] array
// Create the struct my $Struct = DLLStructCreate( // Of course @"" makes producing the struct almost identical to C/C++ @" int i; char* name; char* pass; char* id[3]; int j; "); // Write the data DLLStructSetData($Struct, "i", 100); DLLStructSetData($Struct, "j", 200); DLLStructSetData($Struct, "name", "Testy"); DLLStructSetData($Struct, "pass", "Another Testy"); DLLStructSetData($Struct, "id", "This is ID 0", 0); DLLStructSetData($Struct, "id", "This is ID 1", 1); DLLStructSetData($Struct, "id", "This is ID 2", 2); // Print the data println( "I = " . DLLStructGetData($Struct, "i") ); println( "J = " . DLLStructGetData($Struct, "j") ); println( "Name = " . DLLStructGetData($Struct, "name") ); println( "Pass = " . DLLStructGetData($Struct, "pass") ); println( "ID 0 = " . DLLStructGetData($Struct, "id", 0) ); println( "ID 1 = " . DLLStructGetData($Struct, "id", 1) ); println( "ID 2 = " . DLLStructGetData($Struct, "id", 2) );
Another example
/*========================================================= Create the struct struct { int var1; unsigned char var2; unsigned int var3; char var4[128]; } =========================================================*/ $str = "int var1;ubyte var2;uint var3;char var4[128]"; $a = DllStructCreate($str); if ( !$a ) { MsgBox("Error in DllStructCreate"); exit(); } /*========================================================= Set data in the struct struct.var1 = -1; struct.var2 = 255; struct.var3 = 777; strcpy(struct.var4,"Hello"); struct.var4[0] = 'h'; =========================================================*/ DllStructSetData($a,"var1",-1); DllStructSetData($a,"var2",255); DllStructSetData($a,"var3",777); DllStructSetData($a,"var4","Hello"); DllStructSetData($a,"var4","G",0); /*========================================================= Display info in the struct ;=========================================================*/ MsgBox("Struct Size: " . DllStructGetSize($a) . @CRLF . "Struct pointer: " . DllStructGetPtr($a) . @CRLF . "Data:" . @CRLF . DllStructGetData($a,"var1") . @CRLF . DllStructGetData($a,"var2") . @CRLF . DllStructGetData($a,"var3") . @CRLF . DllStructGetData($a,"var4"), "DllStruct");
Heres an example of using DLLStruct
// Create the struct $a = DLLStructCreate("int x; int y"); // Print its info just for sake of it println( "DLLStruct info: " . $a ); // Call "GetCursorPos" API and send the struct to it using the "t" param $ret = DLLCall("", "GetCursorPos", "Int32", "t", $a); if($ret) { // Get the X and Y from the struct $x = DLLStructGetData($a, "x"); $y = DLLStructGetData($a, "y"); // Print it println("X '$x' Y '$y'"); } else { println("GetCursorPos() api failed..."); }
Another DLLStruct example
// Create the struct $a = DLLStructCreate("char x[500]; char y[500]; char z[500]"); // Print its info just for sake of it println( "DLLStruct info: " . $a ); // Zero term the strings just to be sure DLLStructSetData($a, "x", "\0", 0); DLLStructSetData($a, "y", "\0", 0); DLLStructSetData($a, "z", "\0", 0); // Call a few apis DLLCall("", "wsprintf", "", "tpii", DLLStructGetPtr($a, "x"), "Number is '%d' in hex '%x'", 100, 200); DLLCall("", "wsprintf", "", "tpii", DLLStructGetPtr($a, "y"), "Number is '%d' in hex '%x'", 1337, 4242); DLLCall("", "wsprintf", "", "tpp", DLLStructGetPtr($a, "z"), "STR '%s'", DLLStructGetData($a, "x")); // This time lets use lstrcat to append text to our strings DLLCall("", "lstrcat", "", "tp", DLLStructGetPtr($a, "z"), " | Added to string"); DLLCall("", "lstrcat", "", "tp", DLLStructGetPtr($a, "z"), "; Also added..."); // Print it println( DLLStructGetData($a, "x") ); println( DLLStructGetData($a, "y") ); println( DLLStructGetData($a, "z") ); println( "Length of X is: " . DLLCall("", "lstrlen", "Int32", "t", DLLStructGetPtr($a, "x")) ); println( "Length of Y is: " . DLLCall("", "lstrlen", "Int32", "t", DLLStructGetPtr($a, "y")) ); println( "Length of Z is: " . DLLCall("", "lstrlen", "Int32", "t", DLLStructGetPtr($a, "z")) );
Yet Another DLLStruct example
This time 2 ToolTips just around the screen randomly
// Spawn 2 tooltips $a = ToolTip("Hello World!!!!"); $b = ToolTip("Hello World!!!! FROM ME TOO!!!"); // Create a struct to handle a GetWindowRect api call $Rect = DLLStructCreate("int left; int top; int right; int bottom"); // Infinite loop while(true) { // Move the first tooltip DLLCall("", "GetWindowRect", "", "tt", $a, $Rect); $Width = DLLStructGetData($Rect, "right") - DLLStructGetData($Rect, "left"); $Height = DLLStructGetData($Rect, "bottom") - DLLStructGetData($Rect, "top"); $NewX = Random(1, @DesktopWidth); $NewY = Random(1, @DesktopHeight); DLLCall("", "MoveWindow", "", "tiiiii", $a, $NewX, $NewY, $Width, $Height, 1); // Move the first second DLLCall("", "GetWindowRect", "", "tt", $b, $Rect); $Width = DLLStructGetData($Rect, "right") - DLLStructGetData($Rect, "left"); $Height = DLLStructGetData($Rect, "bottom") - DLLStructGetData($Rect, "top"); $NewX = Random(1, @DesktopWidth); $NewY = Random(1, @DesktopHeight); DLLCall("", "MoveWindow", "", "tiiiii", $b, $NewX, $NewY, $Width, $Height, 1); // Sleep a little sleep(500); }
A very large DLLCall + DLLStruct example :
$myString = WSPrintf('Testing "%c%c%c" %d | %u hehe %d....%s %f', 'A', 'B', 'B', 12, 131, 200, "omg", 133.77); println($myString); // Use the sprintf from msvcrt as an example for DLLCall // Havent added uint64/int64 support yet // Of course we could have just built the new string as we found params // but that wouldnt be using dll then would it? // Also this demonstrates the Eval() function to dynamically create Sputnik code Function WSPrintf( $Format ) { $Args = array(); $Len = StrLen($Format); $EstMaxLen = $Len; $LastC = ''; $DLLParDef = ""; $DLLPars = ""; $b64Bit = false; for(my $i = 0, my $j = 1; $i < $Len; $i++) { $char = $Format[$i]; switch ($char) { case '%': { if($LastC == "\\") break; $i++; if($i >= $Len) { throw("Format string is invalid"); return 0; } $char = $Format[$i]; switch ($char) { case '%': { $b64Bit = false; } break; case 'l': case 'L': { $b64Bit = true; } break; case 'c': { $EstMaxLen += 2; $DLLParDef .= "b"; $DLLPars .= ', (Char)@args[' . $j . ']'; $j++; $b64Bit = false; } break; case 'd': case 'i': case 'o': case 'p': { if($b64Bit) { $EstMaxLen += 20; $DLLParDef .= "l"; $DLLPars .= ', (Int64)@args[' . $j . ']'; } else { $EstMaxLen += 11; $DLLParDef .= "i"; $DLLPars .= ', (Int32)@args[' . $j . ']'; } $j++; $b64Bit = false; } break; case 'o': case 'u': case 'x': case 'X': { if($b64Bit) { $EstMaxLen += 20; $DLLParDef .= "L"; $DLLPars .= ', (UInt64)@args[' . $j . ']'; } else { $EstMaxLen += 11; $DLLParDef .= "I"; $DLLPars .= ', (UInt32)@args[' . $j . ']'; } $j++; $b64Bit = false; } break; case 'f': case 'g': case 'e': case 'E': { $EstMaxLen += 20; $DLLParDef .= "d"; $DLLPars .= ', (double)@args[' . $j . ']'; $j++; $b64Bit = false; } break; case 's': { $EstMaxLen += StrLen(@Args[$j] + 1); $DLLParDef .= "p"; $DLLPars .= ', (string)@args[' . $j . ']'; $j++; $b64Bit = false; } break; default: { throw("Invalid specifier '$char'"); return 0; } break; } } break; } $LastC = $char; } // Create the correct size struct which will hold the newly made string // It should have been calculated to a good degree of accuracy so we // Dont really expect any buffer overflows here $Struct = DLLStructCreate("char buf[$EstMaxLen];"); // Create the DLL call string $CallString = 'DLLCall("msvcrt.dll", "sprintf", "cdecl Int32", "tp' . $DLLParDef . '", $Struct, $Format' . $DLLPars . ');'; $RetVal = Eval($CallString); // Dynamically call the dll using the string as if it was physical Sputnik code if(Eval($CallString) == 0) { unset($Struct); // Cleanup the Struct return 0; } $newStr = DLLStructGetData($Struct, "buf"); unset($Struct); // Cleanup the Struct return $newStr; }